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  1. #11
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Yes, please. I've been asking for somewhat challenging and somewhat rewarding Light Party content for a while. It's so sad that they keep throwing new dungeons away that are very pretty, but also rather simple and contain only crap loot, good for nothing other than Desynth and glamour. It would be nice if the dungeon sets were a bit less obsolete by the time they get added.
    (1)

  2. #12
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zaft View Post
    Are you saying that as somebody who raids Mythic tier content, or somebody who completed LFR, maybe normal, and then claimed it was too easy? Because WoW's top-tier raid difficulty is far, far higher than anything we have on FFXIV at the moment.
    Mythic tier. Increased health pools and modified damage table does not add to complexity it only adds to difficulty. The op is asking for more complexity, something similiar to steps of faith complexity in raids.
    (0)

  3. #13
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Tuathaa View Post
    Mythic tier. Increased health pools and modified damage table does not add to complexity it only adds to difficulty. The op is asking for more complexity, something similiar to steps of faith complexity in raids.
    Glad to see you've never raided Mythic. Mythic tier adds far more complex elements to every battle. For example, Hans & Franz Mythic requires you to split into two stacked groups instead of spreading out so that you can absorb Body Slam. This also means tank swapping because of shattered vertebrae. Additionally the stompers will detect player locations instead of randomly stomping across the room, and they stay down for a very long time, blocking line of sight and movement. That means you need to move as two groups, communicating where each group is going so that one does not get cut off from the other or boxed in and killed by stompers.

    Also, calling Steps of Faith "complex" is hilarious. It's literally...
    • Grab adds
    • Fire cannon under Dragon
    • Fire dragon killer and snare as necessary

    It doesn't even require ANY communication whatsoever.
    (0)

  4. #14
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Should just add multiple paths to dungeons which give variable loot/tomestones so the group can choose for either the normal finish you're used to, or the more difficult route which'll spice things up.
    (0)

  5. #15
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I would love more challenging 4 person content as I don't really enjoy 8+ person content that much.
    (0)

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