Results 1 to 3 of 3
  1. #1
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60

    Final Fantasy 14 24 man raid suggestion for 3.1

    ((this dungeon should be final fantasy 4 based starting remastered battle-music) listed below

    Final Boss-> Theme
    https://www.youtube.com/watch?v=DvJkKwk8qYE

    Boss Theme -> https://www.youtube.com/watch?v=NKuS5I24Mhw

    Dungeon Music ->
    https://www.youtube.com/watch?v=GvhQ2aWwy34

    Dungeon name - Tower of Babel

    The First boss the four elemental feinds

    http://finalfantasy.wikia.com/wiki/Four_Fiends

    ones i am talkin about is final fantasy boss


    Team (A) vs Scarmiglione

    Scarmiglione Boss Fight -> Team A is alone in this fight so your fighting him 8 man

    Scarmigilone a quake like ability that summons a zombie for each person it hit's. it does about 1000-1200 damage. we do this every 1 min in boss fight however zombies are easy to kill however. however its important for dps to kill them as fast as you can
    cause if there is zombies out when he quakes again they will explode wiping the raid

    8 easy to kill zombies in one min not hard

    also you need becareful cause he always target random target with aoe. this make you more acceptable too damage from him and his pets

    Zombie's are mirrior image of your classes that means you need too kill healers first

    Cagnazzo vs Team B

    Cagnazzo is tricky and dps in your party need to know when to stop ((completely)) when you see his body be covered with wave's after 3 he release a wave dealing equal to about damage he toke within that time to whole raid (however damage over time spells that were placed before this ability was activited does not count))

    after 5 seconds two switches will pop up if two players flick these switchs Cagnazzo take massive damage.

    he always summon adds to try prevent you to reaching them. if you reach both switches before 3 mins cagnazzo massive damage . also make him vurabilable to damage

    Cagnazzo has crazy High HP. often try capture one of your party member's in bubble impersoning them

    Barbariccia vs team C

    Barbariccia need to watch when she turns into a torando with her hair she cannot take damage and deal alots of damage to your whole raid. only one way you can stop this. by freeing one of captured dragoons having them jump upon her. (also she spin around the room like a top so you need to avoid her cause she hits you your dead)

    when dragoon jumps she falls to ground becomes stunned for good while so deal great deal of damage too her in stunned state. there only 4 captured dragoons in this room so try get her below 50% so you can go into second stage

    below 50% becomes more tank and spank battle. ever so often she will grab 1-2 players with her hair dps whole ever should free them or they die

    Rubicante
    - vs full 24 man.. ((this guy has 2 phases) first phase he keeps cloak closed. during this phase he randomly class fire magics. honestly see he isn;t serious. once he gets about 20%

    He will heal everyone in raid give them full tp and mp. then unrope... ((ok you thought this gonna be easy this were real fight starts))

    Start of the battle you notice two-tower's a black mage tower and white-mage tower

    Black mage tower will constantly target one of your party members with 2-3k damage flare if there hit

    white-mage tower - will revive the black-mage tower so its important to kill this one first

    both towers are destroyed it take 30 seconds before there 100% again.

    any spells "Fire" in there name you shouldn't use cause these only make him stronger. or his flame's burn brighter.

    he uses alot of raid wide attacks hit all your raid members so healers need be ready. times he will summon mom-bombs that need to be killed once they are killed they summon 3 blue bombs and 3 red bombs. these need be killed quickly for each bomb you kill you give a party a more flame resistance and damage

    but if a player dies by one of these bombs Rubicante gains more damage

    Rubicante has massive health

    when he gets 20% hp he desides be annoying by opening and closing his cape

    if you attack him with his cape closed everyone but the tank must stop attacking. if you dont he release attack will deal damage equal to current damage your doing to him upon his cloak closed..meanwhile summoning adds and reviving towers

    makes sure towers are dead

    note this only one boss
    (0)

  2. #2
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    I don't like the idea of those Split-Party-Bosses:
    Did you ever run LotA and one party repeatedly fails on the Atomos wiping the raid, hindering progress?
    This 3 bosses would need to have a trivial difficulty to ensure that there will be no situations were 2 groups are waiting like 30 mins for the last group to complete that 8 man boss... please no.

    That cape thing could work nice as a boss mechnic though.
    (1)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70


    This is kind of hard to read. Sorry. The English is very broken or wrong.

    Anyway, the idea of the split bosses is a bad one, especially with how much harder Cagnazzo and Barbariccia (especially) are compared to Scarmiglione. Cagnazzo almost seems pointless to DPS, and really just seems like it would be long for the reason of being long.

    Barbariccia just seems pointlessly difficult for literally no reason. Easy wipes (1hit KOs) and a hard enrage timer. Scarmiglione has a soft one but soft enrage timers are easier to deal with and his doesn't call for very much of DPS check (Barbariccia does, heavily) since you are given one minute per group of zombies(which you state have low health), instead of a limited number of dragoons before you wipe.

    Rubicante sounds almost end of the raid boss like. Two phases, and major mechanics throughout. Overall though he seems like a fine idea except for the "Fire" spells making him stronger. This will never happen. It would make BLM pointless and they would be kicked every time the raid starts or one joins. It is a HUGE f-you to BLMs and completely screws them over in their damage and rotation.
    (0)
    Last edited by VanilleFang; 04-28-2015 at 02:00 AM.