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  1. #1
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Adrian74 View Post
    But... Now I can't go with my SCH to t13 and take its robe, basically because only ilevel 117. (And funny thing is it has many i120-130 stuff in the left side, and Last Resort Zeta full mega-meld. Well, aside of this, only my arcanist and my bard don't meet most of the ilevel requirements, but I agree it is a bit high....
    No idea what's stopping you from making Greed parties (assuming you have a main that is at least i123). No idea if it's a common thing on your server, but we do it all the time in Tonberry - create a party on PF, everyone goes as their main class, pick 1 or 2 loots to greed on, and if it drops it's yours.

    I do think that crafted accessories should weigh in a little more for iLevel, especially if it's fully melded.

    Also, you could technically get around ilevel requirements by wearing i130 DPS/tank accessories to get in, then swap them out when you are in.
    (1)
    Last edited by juniglee; 04-21-2015 at 06:27 PM.

  2. #2
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by juniglee View Post
    I do think that crafted accessories should weigh in a little more for iLevel, especially if it's fully melded.
    Actually, while the average iLvl doesn't take into account melds, SE did take them into account when making the iLvl requirements. T13, in particular, is ilvl123, which is exactly what you get if you have zeta weapon, i130 left hand side, and all i110 accessories. If you have a i130 or Zodiac (non Zeta), then one i130 accessory will bump you up to i123.
    (0)

  3. #3
    Player
    Ritzin's Avatar
    Join Date
    Jul 2011
    Posts
    8
    Character
    Ritzin Konone
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The ilvl requirements are fine for the duty finder, as you'll often need the extra buffer from better gear to stand much of a chance in a party of randoms. It also prevents those with lesser gear and not the greatest of skills from completely ruining an attempt..

    However what isn't fine is the fact that these restrictions still apply to premade groups who can easily clear a lot of this content on lower ilvls. For all they talk about the armoury system SE sure like to shoehorn people into playing a single job.

    I play many different classes but due to this they're all a bit lower ilvl then if I mained them, am I not doing as much damage/healing as if I'd mained that class? Of course. Are the friends I raid with carrying me through final coil? Absolutely not. Many raid groups would not exist were it not for players who are versatile and can play many jobs, yet here we are being punished because SE cannot be arsed to fix their DF system.

    I simply do not have enough time with my friends to farm these turns, yet now rather than tackling the turns we want to we will be forced to use what precious little time we have together to farm lower turns for coats etc.

    And to all those players defending this, I do not understand you. If premades were allowed to ignore the restriction how would this affect your experience in any way? The only thing this does is negatively affect those players who do not have the time to gear up fully, or simply spread their poetics around different jobs in order to better help their group.

    This change would have made a lot more sense had twines and coats been turned into drops for WoD and not limited only to hunts and weeklies. Ridiculous.
    (1)

  4. #4
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The ilvl requirements for premades need to go. Not just for coil but for all content imo.
    (6)

  5. #5
    Player
    LordLonghammer's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    80
    Character
    Lord Longhammer
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ritzin View Post
    The ilvl requirements are fine for the duty finder, as you'll often need the extra buffer from better gear to stand much of a chance in a party of randoms. It also prevents those with lesser gear and not the greatest of skills from completely ruining an attempt..

    However what isn't fine is the fact that these restrictions still apply to premade groups who can easily clear a lot of this content on lower ilvls. For all they talk about the armoury system SE sure like to shoehorn people into playing a single job.

    I play many different classes but due to this they're all a bit lower ilvl then if I mained them, am I not doing as much damage/healing as if I'd mained that class? Of course. Are the friends I raid with carrying me through final coil? Absolutely not. Many raid groups would not exist were it not for players who are versatile and can play many jobs, yet here we are being punished because SE cannot be arsed to fix their DF system.

    I simply do not have enough time with my friends to farm these turns, yet now rather than tackling the turns we want to we will be forced to use what precious little time we have together to farm lower turns for coats etc.

    And to all those players defending this, I do not understand you. If premades were allowed to ignore the restriction how would this affect your experience in any way? The only thing this does is negatively affect those players who do not have the time to gear up fully, or simply spread their poetics around different jobs in order to better help their group.

    This change would have made a lot more sense had twines and coats been turned into drops for WoD and not limited only to hunts and weeklies. Ridiculous.
    Some people are saying- "That's how it was before" The real problem is that the soldiary, myth, whatever cap was lifted at the same time giving players the ability to just pound some quick instances out to push up that ilvl. If they lifted that up it wouldn't even have been a problem, but it really hurts helping players progress with full groups as well. I know we have a few members just getting into final coil, but by god we had him up to 10% in turn 12 tonight. Sadly, now because his low item level we have to send him back to T10 to pray to RNG gods that he gets the drops so we can get him back to the progression that he was at before. (he's a tank btw so we couldn't just put him on our back and carry him as a dps)
    (1)

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    The requirements are to high in my eyes. First T10 kill I (and most of my party too) was 112, first T11 115 and first T12 118, without Echo. With 10% echo you get around 8-10 iLvl bonus.

    So it would be enough with iLvl 110 for T10 and 11 and maybe 115 for T12. The number for T13 is ok. The time is over for spending time and gil in vit melded accs.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I think this is absolutely fine - you don't want people to be undergeared AND inexperienced when solo DFing endgame content. Very happy to see they took melds into account for T13 as well.
    (0)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by seekified View Post
    I think this is absolutely fine - you don't want people to be undergeared AND inexperienced when solo DFing endgame content. Very happy to see they took melds into account for T13 as well.
    . . .What are we considering "undergeared"?
    (0)

  9. #9
    Player
    LordLonghammer's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    80
    Character
    Lord Longhammer
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by seekified View Post
    I think this is absolutely fine - you don't want people to be undergeared AND inexperienced when solo DFing endgame content. Very happy to see they took melds into account for T13 as well.
    Doesn't matter, we've said time and time again. DF is fine it can be whatever, the problem is PF and full party runs with people you know. I rather have undergeared people that know what they're doing than people that have no idea what they're doing any day.
    (1)
    A8S
    https://www.youtube.com/watch?v=H2ZbKa9XY3I

  10. #10
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Viridiana View Post
    . . .What are we considering "undergeared"?
    To be honest, I consider anything below 110 to be "undergeared-ish" these days simply because it's incredibly easy and cheap to get above that now.

    Quote Originally Posted by LordLonghammer View Post
    Doesn't matter, we've said time and time again. DF is fine it can be whatever, the problem is PF and full party runs with people you know. I rather have undergeared people that know what they're doing than people that have no idea what they're doing any day.
    Fair enough, and I agree to a point, but I still think getting above these requirements is easy enough that it's not too much to ask of anyone doing FCoB. I would definitely rather have someone who's skilled at i110 than someone who's full upgraded poetics but can't play his class or know the fight, though, as you say.
    (0)

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