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  1. #31
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I think T10-12 could be pared back 5 ilvls to no ill effect, personally (105 for T10, 110 for T11, 115 for T12) -- especially with echo.
    (0)

  2. #32
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lyrinn View Post
    It's fine where it's at now because many people use pentamelded i110 accessories, which lower your average ilvl.
    Many raiding people yes, not PUGs which is what I'm conveying about the ilvl requirement. Would think most people who are doing said content by now would at least have some extra gear (either from drops or poetics) to put on to meet the ilvl requirement if it becomes a problem.
    (0)
    It's not that I forget, it's just that I don't care.

  3. #33
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vid View Post
    Many raiding people yes, not PUGs which is what I'm conveying about the ilvl requirement. Would think most people who are doing said content by now would at least have some extra gear (either from drops or poetics) to put on to meet the ilvl requirement if it becomes a problem.
    No issue. If you can't reach the requirement, gather gear, or find a group. End.
    (0)

  4. #34
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    As an all-arounder, gearing up is more difficult, but, because that, farming FCOB is awesome, even if the chances of doing it in DF are very low, it's better than nothing since I no longer have a raid....

    But... Now I can't go with my SCH to t13 and take its robe, basically because only ilevel 117. (And funny thing is it has many i120-130 stuff in the left side, and Last Resort Zeta full mega-meld. Well, aside of this, only my arcanist and my bard don't meet most of the ilevel requirements, but I agree it is a bit high....
    (0)

  5. #35
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Adrian74 View Post
    But... Now I can't go with my SCH to t13 and take its robe, basically because only ilevel 117. (And funny thing is it has many i120-130 stuff in the left side, and Last Resort Zeta full mega-meld. Well, aside of this, only my arcanist and my bard don't meet most of the ilevel requirements, but I agree it is a bit high....
    No idea what's stopping you from making Greed parties (assuming you have a main that is at least i123). No idea if it's a common thing on your server, but we do it all the time in Tonberry - create a party on PF, everyone goes as their main class, pick 1 or 2 loots to greed on, and if it drops it's yours.

    I do think that crafted accessories should weigh in a little more for iLevel, especially if it's fully melded.

    Also, you could technically get around ilevel requirements by wearing i130 DPS/tank accessories to get in, then swap them out when you are in.
    (1)
    Last edited by juniglee; 04-21-2015 at 06:27 PM.

  6. #36
    Player
    Ritzin's Avatar
    Join Date
    Jul 2011
    Posts
    8
    Character
    Ritzin Konone
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The ilvl requirements are fine for the duty finder, as you'll often need the extra buffer from better gear to stand much of a chance in a party of randoms. It also prevents those with lesser gear and not the greatest of skills from completely ruining an attempt..

    However what isn't fine is the fact that these restrictions still apply to premade groups who can easily clear a lot of this content on lower ilvls. For all they talk about the armoury system SE sure like to shoehorn people into playing a single job.

    I play many different classes but due to this they're all a bit lower ilvl then if I mained them, am I not doing as much damage/healing as if I'd mained that class? Of course. Are the friends I raid with carrying me through final coil? Absolutely not. Many raid groups would not exist were it not for players who are versatile and can play many jobs, yet here we are being punished because SE cannot be arsed to fix their DF system.

    I simply do not have enough time with my friends to farm these turns, yet now rather than tackling the turns we want to we will be forced to use what precious little time we have together to farm lower turns for coats etc.

    And to all those players defending this, I do not understand you. If premades were allowed to ignore the restriction how would this affect your experience in any way? The only thing this does is negatively affect those players who do not have the time to gear up fully, or simply spread their poetics around different jobs in order to better help their group.

    This change would have made a lot more sense had twines and coats been turned into drops for WoD and not limited only to hunts and weeklies. Ridiculous.
    (1)

  7. #37
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The ilvl requirements for premades need to go. Not just for coil but for all content imo.
    (6)

  8. #38
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    The requirements are to high in my eyes. First T10 kill I (and most of my party too) was 112, first T11 115 and first T12 118, without Echo. With 10% echo you get around 8-10 iLvl bonus.

    So it would be enough with iLvl 110 for T10 and 11 and maybe 115 for T12. The number for T13 is ok. The time is over for spending time and gil in vit melded accs.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #39
    Player
    LordLonghammer's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    80
    Character
    Lord Longhammer
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ritzin View Post
    The ilvl requirements are fine for the duty finder, as you'll often need the extra buffer from better gear to stand much of a chance in a party of randoms. It also prevents those with lesser gear and not the greatest of skills from completely ruining an attempt..

    However what isn't fine is the fact that these restrictions still apply to premade groups who can easily clear a lot of this content on lower ilvls. For all they talk about the armoury system SE sure like to shoehorn people into playing a single job.

    I play many different classes but due to this they're all a bit lower ilvl then if I mained them, am I not doing as much damage/healing as if I'd mained that class? Of course. Are the friends I raid with carrying me through final coil? Absolutely not. Many raid groups would not exist were it not for players who are versatile and can play many jobs, yet here we are being punished because SE cannot be arsed to fix their DF system.

    I simply do not have enough time with my friends to farm these turns, yet now rather than tackling the turns we want to we will be forced to use what precious little time we have together to farm lower turns for coats etc.

    And to all those players defending this, I do not understand you. If premades were allowed to ignore the restriction how would this affect your experience in any way? The only thing this does is negatively affect those players who do not have the time to gear up fully, or simply spread their poetics around different jobs in order to better help their group.

    This change would have made a lot more sense had twines and coats been turned into drops for WoD and not limited only to hunts and weeklies. Ridiculous.
    Some people are saying- "That's how it was before" The real problem is that the soldiary, myth, whatever cap was lifted at the same time giving players the ability to just pound some quick instances out to push up that ilvl. If they lifted that up it wouldn't even have been a problem, but it really hurts helping players progress with full groups as well. I know we have a few members just getting into final coil, but by god we had him up to 10% in turn 12 tonight. Sadly, now because his low item level we have to send him back to T10 to pray to RNG gods that he gets the drops so we can get him back to the progression that he was at before. (he's a tank btw so we couldn't just put him on our back and carry him as a dps)
    (1)

  10. #40
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vid View Post
    As far as the item levels themselves, I personally think the Ilvl requirement for the final turn should be 125, due to HP constraints. Most casters: BLM, SMN, SCH, and WHM will typically not have the 6K HP needed to survive without such a high item level requirement.
    HP requirements would matter if the ilvl calculation actually weighted slots differently. Or if ilvl were actually a reflection of HP. http://ffxiv.ariyala.com/QGBO +10% Echo should meet T13 HP requirements (based on a guide), yet you can't take that into T13.

    Edit to remove mistaken sentence about a second gear set I had up.
    (0)
    Last edited by Viridiana; 04-21-2015 at 07:46 PM.

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