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Thread: Poison potions?

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  1. #1
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    250 damage per potion, regardless if it's NQ or HQ.
    You can reapply it every 2 min (NQ) 1min48sec (HQ).

    If everyone in a full party uses it, that's 2000 damage.
    If everyone uses another one after the 2min cooldown, that's an extra 10k damage in a 10min fight (which is roughly the time FcoB fights take).
    That's more damage than a melee LB1.
    (1)

  2. #2
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Honestly, while I can see how they can be very effective in an ideal setting, for general use poison potions aren't quite worth taking up a hotbar slot, as the long cooldown is just too limiting....

    Normal potions suffer even worse, as even the highest level variants heal such minute amounts with such a long cooldown that they really only serve as an emergency, "if I don't get a few extra HP, I'm going to die", role. As even the most powerful can't even restore 600 HP, (when by end game most players have at least between 4500 and 9000 HP), and have between a 2 minute and 7.5 minute cooldown, (X-Potion to Hi-Elixer), they are virtually useless. With the exception of a BLM who casts a little too heavily before getting Astral Ice up, or who needs just one more spell to land before doing so, ethers are even less useful as they have a 5-7.5 minute cooldown, (X-Ether to Hi-Elixer), and restore less than 500 MP, which granted is enough to get a spell or two off, but anyone who has any MP management skills shouldn't need it beyond an emergency, and in a real emergency that would require it, that 500 MP isn't enough......

    My point is, that the cooldowns on potions of all types are far too long for them to be of any real use besides specific situations, ("aerolol"s Full Party strategy for Poison being an example), and at higher levels they become even less effective. I've honestly had to throw away more potions than I can count as vendor trash because I never used them and they weren't worth anything on the MB because no one else ever used them either. I do keep a couple of Hi-Elixers in my hotbar in the event that I'm absolutely forced into a situation where I need the extra HP or MP, but most of the time if I am, then they don't do enough to spare my life by even a single hit since most enemy attacks that pose a threat do double, triple, or even quadruple what the potions can heal......

    EDIT: Of course, this is just my opinion, and if you feel like having a well kept stock of potions is useful, then more power to you....
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gamer3427 View Post
    My point is, that the cooldowns on potions of all types are far too long for them to be of any real use besides specific situations, ("aerolol"s Full Party strategy for Poison being an example), and at higher levels they become even less effective.
    X ethers for bard to keep playing songs
    Poison pots add up if the whole party uses
    Str/Int/Dex pots and even mind pots offer significant increases in attack and healing power (back before Warrior had mitigation I would use Vit pots to increase HP, Caduceus hit like a truck then >.<)
    Mega ethers for that triple flare

    The cool downs on some potions are long, yes, but for the most part they are reasonable and can be used multiple times per battle, just like your normal CDs. Not using them is gimping yourself and your team. Individually they don't make a huge difference, but in a 8man party is where they really shine.
    (1)
    Last edited by whiskeybravo; 05-13-2015 at 11:06 PM.