Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 53
  1. #21
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kirith View Post
    Congratulations on designing an even more efficient Auction House.
    Well I don't mind if you don't understand what an Auction House is ^_^, I just hope others realize the standard AH system is terrible, and there is a better way to do it.

    Considering SE already stated they wanted to increase the significance of retainers, and allow them to buy/sell on their own. I have a feeling this will more or less lead to a reference system eventually. I just hope they take it a step further and remove the need to move through the wards and place/buy from retainers.
    (0)

  2. #22
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Roaran View Post
    Well I don't mind if you don't understand what an Auction House is ^_^
    This kind of trolling always gets me to bite...

    By its own definition an auction house is a place to perform auctions. An auction is the act of selling something to the highest bidder. FFXI's auction house sells always to the first lowest bidder. It thus isn't a real auction house.

    "What an auction house is" has no relation to this topic. The sale system you're describing is the same as FFXI, without some of the artificial time wasting mechanics the developers put in DELIBERATELY as part of the game design that keeps players wasting time in a subscription MMORPG.

    Of course they can make so you can press one button and have all your items on sale on the whole server instantly, with the profit from sales coming directly into your pockets and unsold items being sold over and over again, following market price variation automatically until they're finally sold. It just isn't how MMORPG design works. Efficiency isn't the purpose and there are also physical limitations to count in.
    (2)

  3. #23
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    In the system I was describing, you have multiple individuals coalescing together to from a "Market". They buy/sell and trade from one another. It's similar to the stock market. There's a single hub for everyone to trade with, and it's all done by individuals. You wouldn't call the stock market an Auction House.

    FFXI is *more* like an AH, and WoW is an Auction House.

    Of course they can make so you can press one button and have all your items on sale on the whole server instantly, with the profit from sales coming directly into your pockets and unsold items being sold over and over again, following market price variation automatically until they're finally sold. It just isn't how MMORPG design works. Efficiency isn't the purpose and there are also physical limitations to count in.
    This is a startling statement. What else are market mechanisms for? Without them we could still buy and sell. You could even argue it was more immersive. The only problem is, it would be a hassle. The SOLE purpose of an auction house or market system is to allow the players to buy/sell more effeciently.

    There are physical limitations, specifically the servers. But, SE has already decided. They want the kind of automatic buying and selling retainers would allow, and they've already stated they would be able to do this once the servers have been altered. Which, honestly, is a great thing for us players.
    (0)

  4. #24
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Roaran you have a good idea in your topic so I'm linking it on my op
    (0)

  5. #25
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    dunno if it's been said or added but i'd love a way to gear and dress my retainers, in ffxi i only did events on my mules so i can dress them up to go afk at nite looking cool in summer gears or christmas cloths. it would be cool at some point to add a way to fully dress them with untradable gears or seasonal event gear.

    other then that only thing i think needs truely fixing is just the being able to see hq items too.
    (0)

  6. #26
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Signed.

    As much as I have little problem with the current market ward system, there are problems that will arise with a larger playerbase that even I can't ignore. Retainers can serve other functions than just standing around in the wards all day.
    (1)

  7. #27
    Player

    Join Date
    Mar 2011
    Posts
    837
    I'm personally in favor of abolishing the whole idea of having city wards (or at least radically redefining their function) in favor of a more sandbox-type system.

    For instance, I think that if city wards were open to the top successful merchants/crafters (determined monthly and gives a small perk), it could help better define crafters as an actual class by giving them competitive goals and systems to work in.

    A major benefit of redefining wards in this way is that it helps spread out the population a bit more, in addition to actually accomplishing the original goals of the Retainer merchant system in a more natural way.
    (0)

  8. #28
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arcell View Post
    As much as I have little problem with the current market ward system, there are problems that will arise with a larger playerbase that even I can't ignore. Retainers can serve other functions than just standing around in the wards all day.
    Yeah, imagine a sea of retainers when this game gets a large community. Even with the star marking the seller it would be damn near impossible to find the seller. Your retainer could still serve as a bank by accessing him inside the adventurers guild but I would really rather have a booth for that as well. I can't imagine hiring a guy who you hire for your use only that just holds your stuff in his house.
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Signed.

    I don't like to have my storeroom ( I hope it's right ) mixed with my "seller". I'd like to have a building similar to an AH from where you can buy without moving through different wards, running from a side to the other, waiting for spawing retainers, ecc.

    Give us a Market Wards "Store" and a Mog House ( or something similar )!
    (0)

  10. #30
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Signed,

    This game needs to be FF11 clone asap or people are gonna quit.
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast