really all the current MW needs it a bit more organization, and more search options, and maybe a slightly different way to handle the retainers them selves.
really all the current MW needs it a bit more organization, and more search options, and maybe a slightly different way to handle the retainers them selves.
In FFXI, there is a single Hub to do all buying and selling. When you purchase, the item is sent to your inventory. When you sell, the gil is sent to your mailbox, and there is a limit to how long each item is available.I'm having hard time seeing how that's any different from FFXI's AH. As i said in my previous post the market wards' first purpose is a more personal and thus immersive trading system. You simply can't beat going to an ah, selling all your items at once and buying others in a competitive pricing system in the same place from the same NPC.
If there is any purpose to market wards, it will have to retain having to deal with multiple characters/retainers at once.
With this system, there would be a single hub for buying all items. Next to the hub would be a retainer bell.
In order to sell, all you do is stick items in your retainer's bazaar and dismiss. No fees, no time limits.
Buying would be nearly identical to FFXI, only that you will be able to see prices. And for people interested in immersion, you could have the option of summoning the other players' retainer to purchase, but I personally do not care for it.
The added benefit to this system is, the difference in how the storage and delivery system is handled. Bank, Delivery, and Selling are all handled through the Retainer. As a Liason the Retainer can even buy items from you, as there is a seeking option as well. Essentially, you would never need to access the market wards at all, and instead handle everything through your retainer. But just incase there would be a terminal available for direct purchasing, which would be a single Hub or NPC.
Congratulations on designing an even more efficient Auction House.In FFXI, there is a single Hub to do all buying and selling. When you purchase, the item is sent to your inventory. When you sell, the gil is sent to your mailbox, and there is a limit to how long each item is available.
With this system, there would be a single hub for buying all items. Next to the hub would be a retainer bell.
In order to sell, all you do is stick items in your retainer's bazaar and dismiss. No fees, no time limits.
Buying would be nearly identical to FFXI, only that you will be able to see prices. And for people interested in immersion, you could have the option of summoning the other players' retainer to purchase, but I personally do not care for it.
The added benefit to this system is, the difference in how the storage and delivery system is handled. Bank, Delivery, and Selling are all handled through the Retainer. As a Liason the Retainer can even buy items from you, as there is a seeking option as well. Essentially, you would never need to access the market wards at all, and instead handle everything through your retainer. But just incase there would be a terminal available for direct purchasing, which would be a single Hub or NPC.
Well I don't mind if you don't understand what an Auction House is ^_^, I just hope others realize the standard AH system is terrible, and there is a better way to do it.
Considering SE already stated they wanted to increase the significance of retainers, and allow them to buy/sell on their own. I have a feeling this will more or less lead to a reference system eventually. I just hope they take it a step further and remove the need to move through the wards and place/buy from retainers.
This kind of trolling always gets me to bite...
By its own definition an auction house is a place to perform auctions. An auction is the act of selling something to the highest bidder. FFXI's auction house sells always to the first lowest bidder. It thus isn't a real auction house.
"What an auction house is" has no relation to this topic. The sale system you're describing is the same as FFXI, without some of the artificial time wasting mechanics the developers put in DELIBERATELY as part of the game design that keeps players wasting time in a subscription MMORPG.
Of course they can make so you can press one button and have all your items on sale on the whole server instantly, with the profit from sales coming directly into your pockets and unsold items being sold over and over again, following market price variation automatically until they're finally sold. It just isn't how MMORPG design works. Efficiency isn't the purpose and there are also physical limitations to count in.
In the system I was describing, you have multiple individuals coalescing together to from a "Market". They buy/sell and trade from one another. It's similar to the stock market. There's a single hub for everyone to trade with, and it's all done by individuals. You wouldn't call the stock market an Auction House.
FFXI is *more* like an AH, and WoW is an Auction House.
This is a startling statement. What else are market mechanisms for? Without them we could still buy and sell. You could even argue it was more immersive. The only problem is, it would be a hassle. The SOLE purpose of an auction house or market system is to allow the players to buy/sell more effeciently.Of course they can make so you can press one button and have all your items on sale on the whole server instantly, with the profit from sales coming directly into your pockets and unsold items being sold over and over again, following market price variation automatically until they're finally sold. It just isn't how MMORPG design works. Efficiency isn't the purpose and there are also physical limitations to count in.
There are physical limitations, specifically the servers. But, SE has already decided. They want the kind of automatic buying and selling retainers would allow, and they've already stated they would be able to do this once the servers have been altered. Which, honestly, is a great thing for us players.
Roaran you have a good idea in your topic so I'm linking it on my op
dunno if it's been said or added but i'd love a way to gear and dress my retainers, in ffxi i only did events on my mules so i can dress them up to go afk at nite looking cool in summer gears or christmas cloths. it would be cool at some point to add a way to fully dress them with untradable gears or seasonal event gear.
other then that only thing i think needs truely fixing is just the being able to see hq items too.
Signed.
As much as I have little problem with the current market ward system, there are problems that will arise with a larger playerbase that even I can't ignore. Retainers can serve other functions than just standing around in the wards all day.
Yeah, imagine a sea of retainers when this game gets a large community. Even with the star marking the seller it would be damn near impossible to find the seller. Your retainer could still serve as a bank by accessing him inside the adventurers guild but I would really rather have a booth for that as well. I can't imagine hiring a guy who you hire for your use only that just holds your stuff in his house.
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