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  1. #1
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60

    Arcanist/Summoner/Scholor - New Traits/Skills

    Arcanist - lvl52 Trait Chaos and Ruin-

    Ruin, Ruin 2 and Tri-disaster have there potency increased by 35. and addition there is 15% chance to instant cast Bio 2, Bio 3 miasma

    Arcanist -lvl55 Trait Lord of Shadows - Shadow Flare's DMG is increased by 15+ Additional Damage : Additional Effect - Increase's Healing Done too allies by 10% Increase's damage done to enemies by 5% increased slow 10%

    Arcanist - lvl60 - Primal Rage - Your Pet's become enraged. automatically when you encounter "boss like" monsters this triggers every 3 min's also has automatic cool-down

    this deep-inly strengthens the damage/healing done by your pets by additional 35% for 10 seconds

    Bio 3 - Deals 45 Potency every 3 seconds for 36 seconds additional effect: Damage Down 3.0 cast time (cool-down 1 min)

    Black Hole - Deals 340 All Targets Damage - additional effect - Gravitational Pull (Pulls All monster's Compact at target location) ((1 min cool-down)) ( this mostly for sucking up monsters gathering the up for one place (utility) (this epic burst damage aoe. however its cool-down limits it use making it different then holy/flare. it still cost great deal of MP. and requires a bit of skill on scholar or summoner's too use effectively ((might want to let macro doing a count down before releasing a Black-Hole so tanks know what to do))

    Evokar Stance - Increase's healing done you and your pet by 20% however reduces damage you do by 30% or increases damage you do by 20% but reduce's healing received by 30% by you and your pet. this buff lasts until you switch stance's or die


    Summoner's
    Shiva - Egi
    Ramuh - Egi
    Leviathen Egi
    Scourge - Cost 1 Aetherflow - Damage's All enemies around feild of effect by 35 potency every 2 seconds for 30 seconds. in additons monsters who are killed by bio, maisma or scourge. will explode dealing 80 potency aoe

    Scholar -
    Saki- (New Fairy) Specialty ->Group Healing (Upgraded Eos)
    Embrace - self explanatory
    Moon Dance - Heals the Party 200 Potency and addition 100 potency every 3 seconds for 30 seconds 3 min cd
    Lunar Eclipse - (Moon Dance must be active) (Removes Moon Dance "regen" heals Party for 450 Potency 3 min cd
    Fey Sanctify - Grants "3 hit" damage reduction to full party by 20% 3 min cd

    Rainbow Dust - 1 Aetherflow Summons a Healing Rainbow that bounce's from player to player healing about 600 potency and shields "Gives them auto-leech" for 10 seconds.
    however Rainbow' Dust randomly heals player with weakest health once it they are healed it seek out another but reduce its potency by 100 each time it bounce's and never hits same target twice

    Aethertap - Instant-Cast Heals for 300 Potency but MP/TP 15% this heal has a 1 min cool-down per use

    Blessed Mark of Healing - "Mark's Target" every time a member of your party is "Healed" the marked target will also be healed. this works only on single target spells. but also helps other healer's this is amazing buff
    (1)
    Last edited by Sakurakiss123; 04-22-2015 at 04:35 AM.

  2. 04-21-2015 06:14 PM

  3. #3
    Player
    Robert_Ilcri's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Robert Ilcri
    World
    Odin
    Main Class
    Scholar Lv 90
    Right so I read over this post of yours and well... It's not good. I'm gonna break down my thoughts on it;

    The increases to current skills: Sure ok I get this one, being the base spells they could probably do with a little boost since you do use them while Fester is down on SMN, or when you don't need Dots or to heal as SCH. Tri Disaster has been needing a buff for a while so that'd be nice... However making the dots have a chance to be instant cast? No, that would be far too broken. So yes to damage buffs, but that other stuff, no.

    Primal Rage: Considering the 40% buff to attack power you get when using Rouse and Spur, adding on even more to this would be a little broken especially with how much you want it to do/how often it triggers. So no this would be a bad idea.

    Bio 3: While I do imagine they will be adding more dots to our rotation, your description is not good for this. A constant damage down effect could continually be tossed up with this, and if you toss in what Paladin already has with Rage of Halone lowering strength, this one is a bust. Add in the fact Warrior can ALSO do this makes it a moot effect... We have Virus for lowering damage you know.

    Black Hole: While I agree we could use a better AoE than tri disaster, this doesn't work with the whole 'gather enemy' thing. Could you imagine the number of trolls who would use this just to piss a lot of people off in something? I can cause people probably would.

    Evokar Stance: Sch can use Cleric Stance for a reason, so not needed. Next.

    Scourge: Doesn't seem necessary to be honest. Seems like a badly tweaked shadow flare.

    Pets: We're quite likely going to get these sooner or later, that much is given. A third fairy is not reeeally needed though maybe give Eos a kind of aoe heal for level 55 or something. (Also Saki? Sounds like you kind of want something with your name to be part of the game Sakura.)

    Rainbow Dust: Breaking the class 101 right here. Sure you have your little reduction thing... but healing and Leeches in the same go? No. This is a ridiculous idea and just doesn't make any sense to how a healer is supposed to work.

    Aethertap: Lustrate is all I'm going to say about this one. Also using 15% of your MP for a 300 potency heal? Are you insane?

    Blessed Mark of Healing: In short, broken like your rainbow dust thing. Getting what would be basically a free heal on a player while healing someone else? Hell no, that would make SCH a damn joke to bother playing (And yes I play both SMN and SCH so I know what I'm talking about here.)


    In conclusion to everything you've posted here... No. A lot if not all of these little suggestions would make the class worse not better. Does some stuff need to be tweaked? Sure it does but making it so over the top like you're suggesting? Not going to happen... I don't really get why so many people think that SMN/SCH needs all these weird changes done to it, I've been playing the class since I started a year and a half ago and it doesn't add up to what I know.

    A SMN is already a killer with single target DPS (my dots + Fester + Pet damage can soar up there with criticals.) It also makes for good back up with the Resurrect spell it has and is rather versatile in what it can do.

    A WHM/SCH combo is also pretty amazing. A lot of people get on it for it's lack of super group heals like WHM but those barriers it has it what it's true purpose is. The WHM does the group healing while the SCH mitigates damage while getting back up from the pet.

    So please do us a favor, stop trying to break what's currently not broken please. We're bound to see a lot of good changes to classes when the expansion drops and to be perfectly blunt? We won't see anything you suggested here.
    (7)
    Last edited by Robert_Ilcri; 04-23-2015 at 04:35 PM.

  4. #4
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Remember when people were able to express themselves by offering their opinions and ideas without being engulfed in flames?

    Some of these ideas have some merit, although many of them are just slightly modified versions of spells arcanists already have.

    I like the idea of a chain heal (although I agree what you listed is a bit too much. Heals shields and auto leeches? No can do) or even a mark heal. It's been done before in other games, it isn't game breaking so long as content is designed with that plays type in consideration.

    Blackhole also sounds do cool but it might be a little too much.

    Overall I like the basic ideas of a lot of what you posted, I just think most of them might be a bit overpowered.

    I'm pretty much of the opinion that scholar really don't need any super spells. They're pretty bad așș as is.

    Summoners on the other hand do seriously need some developer love.

    Anyway I say do us a favor and keep posting ideas if its something you like to do. But understand that its generally unlikely that they will get used. You never know though. We may very well could see something similar to something any of us have posted. It just might not be quite as exactly the same. Some people don't understand that when you start squelching ideas it closes the players off from the developers and tends to alienate the playerbase. That's not conducive for game growth.

    Quote Originally Posted by Robert_Ilcri View Post
    So please do us a favor, stop trying to break what's currently not broken please. We're bound to see a lot of good changes to classes when the expansion drops and to be perfectly blunt? We won't see anything you suggested here.
    And you need to stop with this. It's not up to you to decide who gets to post what, that's what mods are for, and your overall demeanor in this is more detrimental to this game than her posting her ideas.
    (2)
    Last edited by Havenae; 04-24-2015 at 12:50 AM.

  5. #5
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60

    Just needs adjustments

    Reason why posted black hole i noticed some issue's with bane. lets say if the tank pulls whole group of monster's doesn't hit them at all in fact "3-4 at much" i don't know if it is awful range bane has or limited about targets its allowed to hit. over all "Shadow flare is nice" more level's we gain over 50 we gain. even with gear more pathetic it will become. we already have a massive dps drop do the limited propar gear . most of gear end game is maid for black mage. and white mage

    There not benefiting for a summoner scholar. I should know what talk-in about when am at t9 on my scholar . and ive seen high allagin gear. wod gear and the gear inside for peotics

    Summoner/Scholar and Black mage/white mage use two-different stat set's share the same gear "bad" yes


    Black hole isn't meant too have massive-range - they have added ability like this before in final fantasy 11 watch was very useful. during big pulls. yes it would have some range too not no big range too it.. what it does it sucks things on the tank or near the tank making bring them into bane range compacting monster's making them aoe down . like i said this ability utility. if people troll with this ability. this is player base problem not the ability it always gonna be so ass. not has same range as shadow range - sucks all monsters directly into middle. this makes it easier to land bane and hit them all. i also see this working tri-disaster and miasma 2 . pro player who knows how blackhole can also easily pull monsters away from maintanks towards the off-tank making it easier to deal with adds in boss fight

    ((Blackhole doesn't suck up bosses however))

    Scholar is my primary class. and so i know this one good enough say what it needs.

    We need a pet that is better the Eos. and Pet Healing AI needs be updated. ((cause there stupid even with macros))
    We need a better team heal that isn't a copy of the white-mage's abilities "coughs Phyheal and Cure"
    We need too make Psyheal to be different then Cure ((we don't need two cross class abilities that are copy/paste job of one another. they need there own organically make-up)

    Blessed Mark of Healing - reason why suggested this cause we have no team healing capably even with macro succor+ability its not strong enough against big damage, this requires you take away main focus watch is the tank and heal dps prevent any deaths. so don't have swift-cast raise too early.

    this type ability has been in other game's it was not broken. was actually very good. scholar's never really been known for team-heals we focused on powerful single target heal's if we healed someone else like dps and tank gets healed at same time don't see how this is game breaking

    I see this as its a base idea that need adjustiments
    (1)
    Last edited by Sakurakiss123; 04-24-2015 at 02:57 AM.

  6. #6
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sakurakiss123 View Post
    Black hole isn't meant too have massive-range - they have added ability like this before in final fantasy 11 watch was very useful. during big pulls.

    Like the people from SE have said, this is NOT, and will NOT be Final Fantasy XI. I don't know why people like to compare that game to XIV so much.


    Quote Originally Posted by Sakurakiss123 View Post
    Scholar is my primary class. and so i know this one good enough say what it needs.
    Do you? I know a lot of people that have X as their main class, and they don't know everything about it. There's a scholar in the final coil raid group I'm in, and they do their job PERFECTLY. There are chances you don't fully know your class yet, and haven't been taught properly.


    Also your 'Blessed Mark of Healing' ability is'a bit broken. Not only do you have a pet to help while you're healing, you're asking to heal a third target. Meaning you'd be putting up two Adloquiums at the same time. Also Scholar can do well enough with their group heals/barriers.


    You know that one way to beat T1 a while back was solo tanking with two scholars going back and forth putting up their barriers? Plus when you have a Scholar and White Mage together it works like two gears in a clock (Meaning it works pretty damn well). Scholar putting up barriers/mitigating the damage, while the white mage is doing the group heals.

    And if you think your pet is 'stupid' then you should try controlling it yourself, I don't have issues with mine, including just hitting heel when the tank is grabbing a huge group


    Quote Originally Posted by Havenae View Post
    Remember when people were able to express themselves by offering their opinions and ideas without being engulfed in flames?
    And remember that this is a 'suggestions and feedback' forum, where people can post what they think about other suggestions. Sorry you think that being blunt is the same as flaming people. And with how you're wording that, you are basically saying for people to not post if they don't say something positive about something.
    (2)

  7. #7
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I really like that Black Hole idea... A player based draw in would be so epic and useful. You could BH > Tri Disaster and have a tank snap aggro the whole bunch. Very interesting.
    (1)

  8. #8
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Well bane has a cap on it. It will only hit three other mobs, it doesn't matter if there's 6 standing right on top of one another it will only spread to 3 targets. Thats actually some of the complaints for bane as the many "please fix summoners" threads have shown. That and tri-disaster being of the utmost uselessness.

    Personally my thoughts were.. The chain heal is good as long as it's a lower potency heal and works similar to rest shaman in WoW. As the heal skips to the next target it reduces it's effectiveness. Say first target his for 100% potency, second for 50%, third for 25%, drop the shilding and the leeches buff and you have something that completely doable in this game.

    I could see the mark heal too (which is something holy paladins can do in WoW) as a whm ability just sort of as a balancer. I would change that spell to cast 100% potency on the marked target, but not for free, maybe 50% off.

    Blackhole could be very useful if bane had it's cap removed, and still useful for shadow flare. Provided of course that the damage is relatively low for the ability, and the pull as the main effect of the spell. As for trolling and people using the spell to mess with people, it wouldn't be any worse than garuda or emerald carby's knock back or the knock back cnj/whm has on fluid aura. At least this one has a focal point and doesn't just blast the target far away
    (0)
    Last edited by Havenae; 04-24-2015 at 03:28 AM.

  9. #9
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by AreeyaJaidee View Post
    I really like that Black Hole idea... A player based draw in would be so epic and useful. You could BH > Tri Disaster and have a tank snap aggro the whole bunch. Very interesting.
    I had suggested a draw ability quite some time ago in a SMN thread, but I think having it as a Leviathan "Whirlpool" ability would be sufficient. Adding more Egis means that they need to have something that makes them unique. Having Leviathan be able to gather mobs together for Bane or other AoE's would give him that utility.
    (0)

  10. #10
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Darkstride View Post
    I had suggested a draw ability quite some time ago in a SMN thread, but I think having it as a Leviathan "Whirlpool" ability would be sufficient. Adding more Egis means that they need to have something that makes them unique. Having Leviathan be able to gather mobs together for Bane or other AoE's would give him that utility.
    Hell yeah 100% agree with you on that, either way they do it, a draw in would be epic!
    (0)

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