I'd like to see a raid that's based on Final Fantasy VII
Bosses consist of the game's super bosses Ruby and Emerald, I don't know what the dungeon itself would look like, but I'd love to see those two bosses especially turn up in Final Fantasy XIV.

I'd like to see a raid that's based on Final Fantasy VII
Bosses consist of the game's super bosses Ruby and Emerald, I don't know what the dungeon itself would look like, but I'd love to see those two bosses especially turn up in Final Fantasy XIV.



Memoria looks better though and the entire dungeon completely changes almost every screen. I think it would be a better choice.
I like most of that has been listed.
I'd like to see:
FFVI: An 8-man dungeon that is kind of based off the train. Like a train based raid or something. I dunno. Like it starts in a forest, then you go on the train, it starts running and you go through it. Bosses? I dunno. And the final boss I think should be a part of the train, like the engine or something, instead of running in front of the train itself and suplexing it.
FFVIII: Ultimecia's castle with Griever and/or Ultimecia as the final boss.
FFIX: Ozma trial.
FFX: Something so we can get Seymour's battle theme in the game.
FFXII: The Pharos at Ridorana. Obviously not with the same mechanics and restrictions.

Castrum and Praetorium hard modes just to see the community's reaction
Also a ultimate ex 24 man fight being similar to ffxi where the primals that drop in are adds that need to be handled, not just doing a move and exiting

I 100% support Ipsen's Castle from FFIX! Or even something like Kuja's Desert Palace, where disabling things hidden throughout the dungeon changes what happens in the final boss fight. FFIX had a lot of pretty cool places that could be re-interpreted for dungeon use in FFXIV.
Daguerro could be turned into an adventurer's graveyard with common mobs being zombies of playable jobs and races, while bosses could be inspired by protagonists of the past. Dali could be reworked as some settlement in a new area hiding a dark secret related to main story progression and parties have to explore the dungeon under the town. Chocobo's Air Garden could be a totally chocobo-themed instance with Ozma as a shady boss at the end.
Mostly this is coming from me being really excited we're basically getting Tantarian as a monster in the upcoming library-themed dungeon in 3.0





Something that's not just a fanservice rehash of a dungeon from a previous FF game but something original that fits the game's storyline.
Maybe one of the missing dungeons from FFXIV version 1.0, like the old Mun-tuy Cellars, Nanawa Mines or Cassiopeia Hollow. Hells, open up Carteneau Flats beyond just being the battlefield for Frontlines and actually make it a dungeon.
But as long as it's an original dungeon and not from a past FF game I'll be happy.![]()

The whole game is like one big referential theme park to past series entries, though, and I don't think that's going away. Rather than rehashing those things, it'd be great for the dev team to draw inspiration for them and take certain concepts and turn them into something that fits organically into Eorzea.Something that's not just a fanservice rehash of a dungeon from a previous FF game but something original that fits the game's storyline.
Maybe one of the missing dungeons from FFXIV version 1.0, like the old Mun-tuy Cellars, Nanawa Mines or Cassiopeia Hollow. Hells, open up Carteneau Flats beyond just being the battlefield for Frontlines and actually make it a dungeon.
But as long as it's an original dungeon and not from a past FF game I'll be happy.
Also, I've heard that the new 24-man content for Heavensward is going to be something entirely original to FFXIV, so maybe you have that to look forward to?
I would like to see existing dungeons in the open world. each dungeon has an "entrance" in the open world as is, just actually add the already made dungeon on for open world content.

Yes! But I'll 1 up on it. Let's have a dungeon chain with Cavern of Earth, Mount Gulg, Sunken Shrine and Mirage Tower/Flying Fortress, then the Chaos Temple as the final chapter.
Content too hard? Too much rng? Too much effort for the item you want?


Dungeons that require multiple job changes.

I would love to see a lot of the stuff already posted.
My addition would have something a bit different than what we've seen in all of our raids. Example would be
8 man raid that in certain phases you actually split the group and deal with your own mechanics away from the other group. If the healer dies... you won't have another healer around to rez them. This could be incorporated into 24 man raids or if that is too hectic, 12 or 16 man raids.
12 man raid example - you all join in to fight the boss, but then you break up and stand on certain areas and get pulled into your own 4 man section to deal with a boss mechanic. Similar to Cerberus in how you go into the belly. You can do a Primal series with groups being forced into 4 man teams to deal with their own primal. 1 team for Garuda, 1 for Ifrit, and 1 for Titan in the first split, then second split is Ramuh, Leviathan, and Shiva. This could be a 24 man raid as well. Have a HM version and an Extreme mode version. My only caveat is to allow you to fully queue from same server. Making it actually useful to have FC's that raid have more than 8 members.
Last edited by Cerick; 05-19-2015 at 01:21 AM.
Aquel Kuran - White Mage | Zalera | Final Fantasy 14
Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
Qwenya - Sorcerer | Tiamat | Aion
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