




...Stop...please.
I apologize, Gramul...
I was always rather reluctant to do leves. I always found them so boring and contrived. THe leve system is one thing I don't particularly miss from the old development team and I am quite 'good riddance' about the whole thing.
I understand they have not gone anywhere, but am pleased that for the future they won't be rearing their ugly head quite so notoriously. That the leve system was positioned as an integral part to FFXIV's questing system was perhaps one reason for its ultimate downfall as an MMO with a sense of adventure. A repeatable questing system just cannot provide that.
Leves brought people together, but they were so repetitive and boring. I dont think people play a game to be bored. They were just a means to an end.
Perhaps if they had been more enjoyable, then I would lament their passing, and perhaps there is still hope for an elusive "fun guildleve" but I doubt it.


Yes I couldn't agree more. I did do many of them in the beginning due to the structure of the game, and as we moved into the leve-linking phase, I started on a regular leve schedule with some friends. This ultimately burned me out completely on them.I was always rather reluctant to do leves. I always found them so boring and contrived. THe leve system is one thing I don't particularly miss from the old development team and I am quite 'good riddance' about the whole thing.
I understand they have not gone anywhere, but am pleased that for the future they won't be rearing their ugly head quite so notoriously. That the leve system was positioned as an integral part to FFXIV's questing system was perhaps one reason for its ultimate downfall as an MMO with a sense of adventure. A repeatable questing system just cannot provide that.
Leves brought people together, but they were so repetitive and boring. I dont think people play a game to be bored. They were just a means to an end.
Perhaps if they had been more enjoyable, then I would lament their passing, and perhaps there is still hope for an elusive "fun guildleve" but I doubt it.
I did my first one the other day, since January with an old friend. The goal of the leve was to follow around some dragon and not get caught by the dragon. He rage quit the game after we finished.


I played Deus Ex HR the other day. Instead of kicking arse with augmented superhuman abilities I'm supposed to hide behind box and crawl through air vents. I rage quit the game after I finished the mission.
If you are playing a Stealth approach game/mini-game and you expect to run gun ablazing, lolwut.



I love them and my gameplay revolves around them. I'm glad Yoshi-P is considering letting us save them up. Today I hadn't been on in a couple of days or so and I was able to do several of them all in a row. To me it's lots of fun.![]()


That is good that they are available for folks that enjoy them. I just never was able to find that joy. I do wonder what the game would have turned into if they had kept the leve system as a focal point and really fleshed it out. I could have seen it going in more of a guild wars direction-not a direction I would have desired but definitely a direction that proves to be fun at times.
Hellgate London reminds me a lot of the leve system, but for some reason I think its mad fun, and I am not a fan of shooters.
Makes me think leve's could have been more if fleshed out better, but as it stands I just can't bear them.


I am happy they are being deprecated.
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