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  1. #11
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by synesthetic View Post
    - don't ensure the tank is Stoneskin/Adlo'd before a pull, thereby forcing some tanks to only pull single groups at a time, when everyone is obviously capable and willing to do more
    Aside from raid content and before a boss, there is no need at all to SS before a large pull. Precasts really don't really make that much of a difference on a large pull.
    The only pull i can think of that actually needs precast ss/adlo is the full pull of the crowd after the 2nd boss of WPHM due the amount of casters spread throughout the 3 buff tomes. And yet most tanks fail due running out of cooldowns before most mobs die and healer not being able to keep up.

    So yea, if tanks aren't pulling more is because they're thinking on party composition or are playing safe, no aoes = no large pulls. I sub main pld and i'm not pulling what i mentioned above if i see my party dps lacking aoe or having undergeared aoes (same for healer).
    (0)
    Last edited by mp-please; 04-21-2015 at 03:13 AM.

  2. #12
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by AlexionSkylark View Post
    2 things about that:

    First, I always strive to keep stoneskin uptime close to 100% on everybody exclusing tanks for most of the run, except on bosses. That's called preemptive healing. When you apply stoneskin applied out of battle, the MP is almost INSTANTLY recovered, so it's like you got a FREE heal before the fight even started. Why the HELL would I refrain from using this? I also always precast a SS on the tank when I notice the fight is about to end (meaning, the last mob only has a bit of HP) for the same reason. MP recovery out of battle is good enough as to render Stoneskin almost free. So, before judging healer performance, perhaps you'd like to know a bit more about the job...

    Second... I have an issue with your stance on both healers and tanks being "bad" and "not worthy of comms" if they don't speedrun. Speedrun never was, nor should be the default. Not everybody in this game have iLvl 120+, not everybody in this game want to rush dungeons. Some of us are even doing them for the first time. Some of us LIKE to do dungeons and don't see them as a chore they wanna get over with ASAP. pushing people into speedrunning should NEVER be seen as positive behaviour, and much less NOT wanting to speedrun be deemed negative behaviour. Please review your concepts.
    Don't misunderstand me by adding in things I did not say.

    For stoneskin, I've seen healers not using it for preemptive "healing". I've seen it used as a substitute for healing, and I've seen it used as an excuse to have something to do in all of the time they stand around when they don't need to heal (especially in boss fights). In the latter case, that's fine, as long as they're not running out of MP because of it and then let someone die.
    Is there ever a case where you need to maintain stoneskin on everyone in order to keep everyone alive? Almost never, and especially not outside of a raid. Time and MP can be safely spent on other endeavors.

    If you keep everyone alive, you've done a passable job as a healer. Regardless of how efficient or not you are with your time and MP.
    But I am not going to comm someone for doing a passable job. The commendation system is there to give kudos to people who impressed you. Passable does not impress me. Sorry.
    Does that mean I think they're not "worthy of comms"? No, because that's stupid to think that your own subjective form of judgment should be unanimously shared by everyone. They're just not getting my comm.

    I don't believe I said anywhere that anyone has to speedrun in order to be "worthy of comms", or that they're "bad" if they don't.
    Did I say a tank has to make a large pull? No. If they do though, then they'd better do a good job of it.

    Note that one of the first things I said in my post was "I gauge healer performance by how they use their time, and how much they demonstrate team play." This applies to more than just healers, and all of my points are related to it.
    Like in WoD, am I going to comm the BLM who went out of their way to get into a meteor point, or am I going to comm the healer who stood right next to it and is just occasionally curing the tank?
    Or the dungeon I was just in. Am I going to comm the healer who was spamming Succor when only the tank was getting hurt, or am I going to comm the Ifrit-lance DRG who's at least trying to AoE like his life depends on it (and it does) when most melee DPS I see will still single-target in the face of 8 monsters? He didn't do much damage owing to the i60 weapon, but he got my comm. We didn't die, so the healer (or the fairy) did a passable job. Am I going to gripe if they get a comm when I didn't think they were anything special? No.
    (1)

  3. #13
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    WHM skill is primarily judged by timing of SS and heals, mana efficiency, and people not dying.
    (0)

  4. #14
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    There's really no objective way to judge performance as a tank or healer as anything other than "success" or "failure."
    People will talk efficiency and DPS and blah blah blah but in the end it comes down to: "Did we win?"
    So much goes into tanking and healing other than big numbers that measuring performance is difficult at best.
    (0)

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