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  1. #1
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Just as an info: SLI or Crossfire DO NOT DOUBLE YOUR VRAM. The information has to be saved twice (once on each card). The lesser fpslag in towns for those people is due to their HDD being way faster (at least that's the case for everyone I know :P)
    Also the texture size isn't that big. Even if you lower the texture detail the fps hit in towns will still be big. That is 'cause the game is split into many small files that are not accessed in order. SE just failed to implement an async loading mechanism like in UDK.
    (2)

  2. #2
    Player
    oberonQA's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Neocron Soulrender
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coldfire View Post
    Just as an info: SLI or Crossfire DO NOT DOUBLE YOUR VRAM. The information has to be saved twice (once on each card). The lesser fpslag in towns for those people is due to their HDD being way faster (at least that's the case for everyone I know :P)
    I didn't know that about SLI/Crossfire. Well that shoots my theory out the window about the cause of the stuttering problem.
    (0)