Atma drop increase (again)
zodiac drop increase
alex' from fates drop increase
zodiac quest alteration to allow NQ crafted hand-ins...
All wishful thinking
Atma drop increase (again)
zodiac drop increase
alex' from fates drop increase
zodiac quest alteration to allow NQ crafted hand-ins...
All wishful thinking
THIS is the main issue between players. The deluded pro wannabes who "believe" they are great, disagree with the nerf and the echo, well NO everyone got a static to practice. but that doesn't mean that they are better than others. Well that's what they want to believe anyway.I don't want echobut it probably is that...
To the people that say, "why do you care about them easing on old content"... well, not everyone have been in a static for a longer time and progressed through it all... That doesn't mean you're not good enough, or that you want it to get easier.
the echo and nerf is to encourage the game to be more approachable for Everyone specially for those with no static. Some people need to come down from cloud 9. People clearing coil on day one are not different from people clearing on last day.
Umm there's a difference in satisfaction to be achieved from clearing something before it was nerfed. I cleared T7 after the nerf, never before the nerf. I went in and one shotted it blindly after reading a guide very briefly. However if this was pre-nerf that wouldn't have worked at all.
I want to feel like my win meant something and in order for that to feeling to exist in me, I can't go around bragging about my clear on something that was nerfed first now can I? While all the other gamers who were fortunate enough to have beaten it before the nerf can pretty much shove that in my face FOREVER. This may not mean anything to many of the casual gamers but it means the world to me as a gamer and I really don't think anyone understands my feelings here because I am a whole different mindset than the mainstream players of this game.
While I may not be as invested in the accomplishment as you are, I can appreciate the frustration. I really think that they should have two versions of the raids. They should always have the original version of the raid available, including an iLvl cap (for whatever the max gear was at the time). When they do decide to "nerf" the raid, they should add it as a separate instance option.
For the people that want to experience the content, in it's original form, the devs can give them an achievement with a title, so they can display their accomplishment with pride. For the more casual player, the "nerfed" version can also act as a practice run, for if and when they would like to experience the content themselves.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
Like what they're planning to do with the Alexander Raid in the new expansion? Where there's a Easy mode, for everyone to clear with ease, and Hard mode where it's hardcore raid content with better drops but both sharing the same story?While I may not be as invested in the accomplishment as you are, I can appreciate the frustration. I really think that they should have two versions of the raids. They should always have the original version of the raid available, including an iLvl cap (for whatever the max gear was at the time). When they do decide to "nerf" the raid, they should add it as a separate instance option.
For the people that want to experience the content, in it's original form, the devs can give them an achievement with a title, so they can display their accomplishment with pride. For the more casual player, the "nerfed" version can also act as a practice run, for if and when they would like to experience the content themselves.
Honestly the only reason I'm doing FCoB is not for the drops, or for the fights, but the damn story locked behind it. That's all I want it after that I'm not exactly touching the Coils anymore.
I do know the excited and joy of finally beating the wall to get to the next Coil like I did with T5, after so many failed attempts at it post-patch finally the small group of friends of mine and some randoms finally beat it and I could move to Second Coil. However in T9 I wanted to clear it but the mechanics there were too many for to properly memorize and not only that it was hard to find a group via PF and some people just leave after a wipe of two.
My FC had to come in and "carry" me through the fight (it took a second attempt at this because during the last phase someone got blindsided, a Healer, and the fight came down) by saying to die before Golems and I did and laid there on the group as the other 7 members of my FC. I wanted to do the fight properly but they said "No, no, it's alright! Just stay there and we'll give the clear to you so you can do FCoB with us!" and though I got the clear and I'm no hardcore raider I felt sort of "cheated" that I had to be carried to get to FCoB.
Though I don't really care that much as I wanted to beat it solely to see the story cutscenes and I refuse to watch it on YouTube as I want to see MY character in them and MY character interact with the cast.
I don't mind hardcore raids, but if you're locking a very vital story element behind it then make two separate modes for those who want the story and those who want better gear.
You create a static group of people to do content with by creating learning parties and inviting people who were good in your attempts. OOOOOOOO:
You just don't get it man! You're either born with a static or you're screwed over and be forced to go through the pug wheel without ever being able to form connections! Those with statics won the genetic lottery, just like the jedis and their midichloroforms or whatever!
It will just be turning off the Easter event. Nothing more. Every MMORPG has this thing about pushing patches to turn events on/off so players can't manipulate/hack the game client to gain access to features that are only available during the event, outside the event.http://na.finalfantasyxiv.com/lodest...0301a81b759a29
Looks like we getting a patch this week. Will this be the FCoB nerfs and echo most likely?
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