Results 1 to 10 of 226

Hybrid View

  1. #1
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SpookyGhost View Post
    There weren't any nerfs, unless you count the 3rd Shadow not spawning anymore as a nerf (I guess MNK loses stacks on the transition, but that was usually how it went anyway).
    Quote Originally Posted by Ashkendor View Post
    There was only one mechanical change, and I actually like that change. My group's been having to hold back on pushing the second gigaflare for awhile now because of the third add spawning regardless. Tethered gigaflare = good times!
    Apologies to the both of you, I should have been a bit more clearer. I was replying to a post that was posted before the patch notes went live, and we were still discussing about possible nerfs to mechanics. They seem to be implying that clicking off the Echo removes all mechanic nerfs, which is false. Clicking the Echo off does not restore the mechanics to their pre-nerf state as seen in SCoB. As much as I like the pre-nerf SCoB, it would be horrible in the DF with or without the Echo. o:
    (0)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AdamFyi View Post
    Apologies to the both of you, I should have been a bit more clearer. I was replying to a post that was posted before the patch notes went live, and we were still discussing about possible nerfs to mechanics. They seem to be implying that clicking off the Echo removes all mechanic nerfs, which is false. Clicking the Echo off does not restore the mechanics to their pre-nerf state as seen in SCoB. As much as I like the pre-nerf SCoB, it would be horrible in the DF with or without the Echo. o:
    We talking about FCoB not SCoB. In Final coil clicking off echo does undo all nerfs because they didn't change anything else.
    (0)

  3. #3
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zumi View Post
    We talking about FCoB not SCoB. In Final coil clicking off echo does undo all nerfs because they didn't change anything else.
    And as far as I'm concerned, it speaks volumes thus far that they didn't feel the need to bring on mechanical nerfs. Considering what happened to SCoB, but I wouldn't be surprised if we see something next month potentially, now that it's open in DF.

    I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Wournsfeik_Untawhasyn View Post
    I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
    Why would 10 and 12 get hit? If anything, 11 is the most likely to get hit because of the sphere/cube reductions since there's no guarantee with DF that you'd get a mix of caster/physical (even though it's not 100% needed).
    (0)

  5. #5
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lyrinn View Post
    Why would 10 and 12 get hit? If anything, 11 is the most likely to get hit because of the sphere/cube reductions since there's no guarantee with DF that you'd get a mix of caster/physical (even though it's not 100% needed).
    I'm hoping they don't. But yes, yours is actually the single most likely nerf to one of the turns, now that I think on it.

    As for the others, it's based on what happened to Second Coil. Blighted Bouquet for instance used to straight up destroy you for doing it wrong, now most everyone who's topped off can power through it if they make a mistake. The Coil was made significantly more forgiving, and any nerfs brought up on FCoB will likely be similar, designed to be more forgiving. My guess is some things that caused stacks to accrue may be looking at some time on the chopping block.

    Quote Originally Posted by RiceisNice View Post
    SCoB fights were designed in a way that no amount of echo or overgearing would make the fight easier because it was so mechanics oriented. Doing more dps, having more hp buffer, etc etc does not help deal with blighted or shriek or all of that.

    FCoB fights are designed that it helps in some way when you upgrade your gear or echo increase.
    And yes, I realize this, FCoB is designed on the whole to punish you for poor play in a way that you can recover from (unless you've messed up a lot).
    (0)
    Last edited by Wournsfeik_Untawhasyn; 04-22-2015 at 03:27 AM.

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Wournsfeik_Untawhasyn View Post
    My guess is some things that caused stacks to accrue may be looking at some time on the chopping block.
    Oh, I see. You're right about those; I wouldn't be surprised if those were touched, but I would also disagree if they were changed. As it is, the stack mechanics only punish severe mistakes so removing them would basically eliminate any threat of failure short of enrage.
    (0)

  7. #7
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lyrinn View Post
    Oh, I see. You're right about those; I wouldn't be surprised if those were touched, but I would also disagree if they were changed. As it is, the stack mechanics only punish severe mistakes so removing them would basically eliminate any threat of failure short of enrage.
    Yeah, I wouldn't agree with it much myself. I feel like those are just there to encourage good play, but I suspect that's what people are going to get bent out of shape about most of all on.
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wournsfeik_Untawhasyn View Post



    And yes, I realize this, FCoB is designed on the whole to punish you for poor play in a way that you can recover from (unless you've messed up a lot).
    I feel its more on the "You need to know how to play your class well" versus "you need to play the mechanics well". Having weakness on T13 is still a major setback, and BoD is a deadweight with how much damage is going out. I was more on that the mechanics are done in a way that gear/echo would help, like having more hp buffer for the megaflares.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wournsfeik_Untawhasyn View Post
    And as far as I'm concerned, it speaks volumes thus far that they didn't feel the need to bring on mechanical nerfs. Considering what happened to SCoB, but I wouldn't be surprised if we see something next month potentially, now that it's open in DF.

    I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
    SCoB fights were designed in a way that no amount of echo or overgearing would make the fight easier because it was so mechanics oriented. Doing more dps, having more hp buffer, etc etc does not help deal with blighted or shriek or all of that.

    FCoB fights are designed that it helps in some way when you upgrade your gear or echo increase.
    (0)

  10. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zumi View Post
    We talking about FCoB not SCoB. In Final coil clicking off echo does undo all nerfs because they didn't change anything else.
    I get the feeling that you're not actually reading the post. SCoB was used just as an example. What I said was more to an 'if FCoB were to receive nerfs to the mechanics'. The topic is still up to debate because there is a slight chance that SE might potentially adjust the fights in future patches.
    (0)