Steps of Faith restart option plz. At least the roulette people will stop instantly dropping out of the Trial. I myself havent touched Trials roulette for fear of getting Steps of Faith again.
Steps of Faith restart option plz. At least the roulette people will stop instantly dropping out of the Trial. I myself havent touched Trials roulette for fear of getting Steps of Faith again.
Indeed, though I'd also say that battlefield awareness is an incredibly helpful skill for raiding. I still see people who have T10-12 on farm and just "didn't see that bluefire" or whatnot, causing instant wipes with their shenanigans.
This is honestly one of the biggest problems with the game. No medium difficulty. Ex Primals kind of fit that niche but very poorly since it was only 1 fight every 3 months. The lack of an Ex in 2.5 was a really big blow to the middle game. It's a shame the Crystal Tower series was so poor at fitting this niche. We really need more ways for people to realize their weaknesses, and more content for them to practice those skills against. Expecting people to go from face roll straight to coil with a learning curve that looks more like a cliff was a mistake.
The learning curve from normal to coil looks so much more like this.
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Kinda came outta nowhere, didn't it?
Predictions, and I just checked the Lodestone -- not up yet:
Steps of Faith will be nerfed. (*BOO!*)
FCOB will be nerfed. (Neutral, don't do Coil right now.)
Hopes:
This patch kinda came out of nowhere, so I'm hoping there will be a major revamp to screw over all the RMT spam we've had to deal with.
Frankly, and we saw this with Steps, much of the playerbase doesn't know it's ass from both hands.
The fact is that the game should've had more brick walls before this in the storyline. Lose a few subs? So be it. But now you're forced to nerf Steps or be shocked as to how few people are able to do 3.0 content in two months.
Screw that, I already do fear for the skill level, and I'm not saying I'm that good.I doubt they'll unlock poetics, but even if I did it wouldn't make me run the godawful 2.5 dungeons any more than I already do.
Pretty sure there'll be FCoB adjustments, though in what ways I'd rather not guess. If it gets nerfed then I really fear for the skill of the playerbase in 3.0.
But some of the stuff I've been seeing, especially in the last few weeks since 2.55, has my mind boggled.
Haha! I know that feeling! We've had similar things happen alot in T9. Especially with the giants. One of us would zone out after the 10th time and end up merging giants.
Remove poetic cap
signed, everyone.
Official notes: http://na.finalfantasyxiv.com/lodest...5e610089cc0c86
The Final Coil of Bahamut has been adjusted as follows:
Players can now queue for the Final Coil of Bahamut solo via the Duty Finder.
Players can now check the "Join in Progress" box when queuing via the Duty Finder.
Players must now meet the following item level requirements:
Final Coil of Bahamut – Turn 1 Average item level 110
Final Coil of Bahamut – Turn 2 Average item level 115
Final Coil of Bahamut – Turn 3 Average item level 120
Final Coil of Bahamut – Turn 4 Average item level 123
Players will now receive the power of the Echo.
The Echo will take effect upon entering the Final Coil of Bahamut, increasing players' maximum HP, damage dealt, and healing potency by 10%.
* The strength of the Echo will not increase in the event all party members are incapacitated.
The Shadow of Meracydia will no longer appear when Bahamut casts Gigaflare a second time in the Final Coil of Bahamut – Turn 4.
The drop rates for the following Extreme primal battle rewards have been increased:
Aithon Whistle / Xanthos Whistle / Gullfaxi Whistle / Enbarr Whistle / Markab Whistle / Boreas Whistle
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