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  1. #151
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Steps of Faith restart option plz. At least the roulette people will stop instantly dropping out of the Trial. I myself havent touched Trials roulette for fear of getting Steps of Faith again.
    (4)

  2. #152
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Vespar View Post
    The ability to memorize and be patient is the only skill needed. Most people have the former, but not the latter.
    Indeed, though I'd also say that battlefield awareness is an incredibly helpful skill for raiding. I still see people who have T10-12 on farm and just "didn't see that bluefire" or whatnot, causing instant wipes with their shenanigans.
    (3)

  3. #153
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Lyrinn View Post
    There is no learning curve because players would rather cry for nerfs than figure out what it is they're doing wrong, and the devs happily oblige. The last time we had "medium" difficulty content was Pharos Sirius and it was nerfed to the ground.
    This is honestly one of the biggest problems with the game. No medium difficulty. Ex Primals kind of fit that niche but very poorly since it was only 1 fight every 3 months. The lack of an Ex in 2.5 was a really big blow to the middle game. It's a shame the Crystal Tower series was so poor at fitting this niche. We really need more ways for people to realize their weaknesses, and more content for them to practice those skills against. Expecting people to go from face roll straight to coil with a learning curve that looks more like a cliff was a mistake.

    The learning curve from normal to coil looks so much more like this.
    (6)

  4. #154
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Kinda came outta nowhere, didn't it?

    Predictions, and I just checked the Lodestone -- not up yet:

    Steps of Faith will be nerfed. (*BOO!*)
    FCOB will be nerfed. (Neutral, don't do Coil right now.)

    Hopes:

    This patch kinda came out of nowhere, so I'm hoping there will be a major revamp to screw over all the RMT spam we've had to deal with.
    (0)

  5. #155
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lyrinn View Post
    There is no learning curve because players would rather cry for nerfs than figure out what it is they're doing wrong, and the devs happily oblige. The last time we had "medium" difficulty content was Pharos Sirius and it was nerfed to the ground.
    Frankly, and we saw this with Steps, much of the playerbase doesn't know it's ass from both hands.

    The fact is that the game should've had more brick walls before this in the storyline. Lose a few subs? So be it. But now you're forced to nerf Steps or be shocked as to how few people are able to do 3.0 content in two months.
    (0)

  6. #156
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by seekified View Post
    I doubt they'll unlock poetics, but even if I did it wouldn't make me run the godawful 2.5 dungeons any more than I already do.

    Pretty sure there'll be FCoB adjustments, though in what ways I'd rather not guess. If it gets nerfed then I really fear for the skill of the playerbase in 3.0.
    Screw that, I already do fear for the skill level, and I'm not saying I'm that good.

    But some of the stuff I've been seeing, especially in the last few weeks since 2.55, has my mind boggled.
    (0)

  7. #157
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,770
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by seekified View Post
    Indeed, though I'd also say that battlefield awareness is an incredibly helpful skill for raiding. I still see people who have T10-12 on farm and just "didn't see that bluefire" or whatnot, causing instant wipes with their shenanigans.
    Haha! I know that feeling! We've had similar things happen alot in T9. Especially with the giants. One of us would zone out after the 10th time and end up merging giants.
    (0)

  8. #158
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Starcade View Post
    The fact is that the game should've had more brick walls before this in the storyline.
    We did have two brick walls before. They were called Titan HM and Demon Wall.
    (0)

  9. #159
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Remove poetic cap

    signed, everyone.
    (3)

  10. #160
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Official notes: http://na.finalfantasyxiv.com/lodest...5e610089cc0c86

    The Final Coil of Bahamut has been adjusted as follows:

    Players can now queue for the Final Coil of Bahamut solo via the Duty Finder.
    Players can now check the "Join in Progress" box when queuing via the Duty Finder.
    Players must now meet the following item level requirements:
    Final Coil of Bahamut – Turn 1 Average item level 110
    Final Coil of Bahamut – Turn 2 Average item level 115
    Final Coil of Bahamut – Turn 3 Average item level 120
    Final Coil of Bahamut – Turn 4 Average item level 123
    Players will now receive the power of the Echo.
    The Echo will take effect upon entering the Final Coil of Bahamut, increasing players' maximum HP, damage dealt, and healing potency by 10%.
    * The strength of the Echo will not increase in the event all party members are incapacitated.
    The Shadow of Meracydia will no longer appear when Bahamut casts Gigaflare a second time in the Final Coil of Bahamut – Turn 4.


    The drop rates for the following Extreme primal battle rewards have been increased:

    Aithon Whistle / Xanthos Whistle / Gullfaxi Whistle / Enbarr Whistle / Markab Whistle / Boreas Whistle
    (2)

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