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Results 141 to 150 of 225
  1. #141
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by silentwindfr View Post
    mostly because before coil, they are never really tested... most of the content outside Coil is way too easy. most of the playerbase don't have the experience needed for coil. it's a problem of learning curve and the challenge offered outside coil. the dungeon are a joke. you don't really need to have a lot of skill for beat them, most of the time when they come out you already have far better gear than needed. how you want this playerbase to become better? they can't! because the only change exist into coil. where the first error = wipe.
    There is no learning curve because players would rather cry for nerfs than figure out what it is they're doing wrong, and the devs happily oblige. The last time we had "medium" difficulty content was Pharos Sirius and it was nerfed to the ground.
    (3)

  2. #142
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    What else could it be?
    My assumption is minor adjustments, item removal and replacement, and uploading some pre content for the expansion (to reduce day one and early downloads). However, prior to rouge they removed things like maddening blade and other short dagger like weapons for gld/pld and replaced them with swords. They might do the same thing in this or the next one and remove any large swords that are named after two handed long swords and replace them with shorter/thinner one handed blades.
    (0)

  3. #143
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Someone in here said the echo buff makes fights 20% easier. The Echo buff does not make anything 20% easier. It makes you 20% stronger. The buff doesn't suddenly make it so you can dodge, weave, and generally have more skill overall.
    The reason folks still fail at T9 (or other fights) despite the 20% buff is what the problem has always been; the frequency and timing of mechanics and the ability of players to overcome those mechanics through sheer choreography. It is, after all, just learning the mechanics and getting everyone on the same page at the same time. I refer to this as "skill" and the echo buff can't give you skill.

    This being said, I wouldn't mind if they eased some mechanics in T9 though so other players can move past it and see the story before 3.0.
    (2)
    Last edited by Vespar; 04-21-2015 at 01:48 PM.

  4. #144
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    In order to create a greater level of balance amongst melee DPS roles, the following revisions have been made:

    LNC/DRG Jump: Additional Effect: Reduces target's critical hit evasion by 10%. Duration 10s
    (0)

  5. #145
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lyrinn View Post
    There is no learning curve because players would rather cry for nerfs than figure out what it is they're doing wrong, and the devs happily oblige. The last time we had "medium" difficulty content was Pharos Sirius and it was nerfed to the ground.
    plus they expect they will be carried. one wipe and ragequit...
    (1)

  6. #146
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Phafi View Post
    In order to create a greater level of balance amongst melee DPS roles, the following revisions have been made:

    LNC/DRG Jump: Additional Effect: Reduces target's critical hit evasion by 10%. Duration 10s
    Where are you getting that from?
    (1)

  7. #147
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    further increase drop rate of alex from fates and dungeon items for zodiac, pls.
    (1)

  8. #148
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    People usually get their hopes up, then the patch notes land:

    *Fixed small graphical glitch of Nanamo's right toe.
    (6)

  9. #149
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I doubt they'll unlock poetics, but even if I did it wouldn't make me run the godawful 2.5 dungeons any more than I already do.

    Pretty sure there'll be FCoB adjustments, though in what ways I'd rather not guess. If it gets nerfed then I really fear for the skill of the playerbase in 3.0.
    (1)

  10. #150
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by seekified View Post
    If it gets nerfed then I really fear for the skill of the playerbase in 3.0.
    The ability to memorize and be patient is the only skill needed. Most people have the former, but not the latter.
    (3)

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