There is no learning curve because players would rather cry for nerfs than figure out what it is they're doing wrong, and the devs happily oblige. The last time we had "medium" difficulty content was Pharos Sirius and it was nerfed to the ground.mostly because before coil, they are never really tested... most of the content outside Coil is way too easy. most of the playerbase don't have the experience needed for coil. it's a problem of learning curve and the challenge offered outside coil. the dungeon are a joke. you don't really need to have a lot of skill for beat them, most of the time when they come out you already have far better gear than needed. how you want this playerbase to become better? they can't! because the only change exist into coil. where the first error = wipe.
My assumption is minor adjustments, item removal and replacement, and uploading some pre content for the expansion (to reduce day one and early downloads). However, prior to rouge they removed things like maddening blade and other short dagger like weapons for gld/pld and replaced them with swords. They might do the same thing in this or the next one and remove any large swords that are named after two handed long swords and replace them with shorter/thinner one handed blades.
Someone in here said the echo buff makes fights 20% easier. The Echo buff does not make anything 20% easier. It makes you 20% stronger. The buff doesn't suddenly make it so you can dodge, weave, and generally have more skill overall.
The reason folks still fail at T9 (or other fights) despite the 20% buff is what the problem has always been; the frequency and timing of mechanics and the ability of players to overcome those mechanics through sheer choreography. It is, after all, just learning the mechanics and getting everyone on the same page at the same time. I refer to this as "skill" and the echo buff can't give you skill.
This being said, I wouldn't mind if they eased some mechanics in T9 though so other players can move past it and see the story before 3.0.
Last edited by Vespar; 04-21-2015 at 01:48 PM.
In order to create a greater level of balance amongst melee DPS roles, the following revisions have been made:
LNC/DRG Jump: Additional Effect: Reduces target's critical hit evasion by 10%. Duration 10s
plus they expect they will be carried. one wipe and ragequit...
further increase drop rate of alex from fates and dungeon items for zodiac, pls.
People usually get their hopes up, then the patch notes land:
*Fixed small graphical glitch of Nanamo's right toe.
I doubt they'll unlock poetics, but even if I did it wouldn't make me run the godawful 2.5 dungeons any more than I already do.
Pretty sure there'll be FCoB adjustments, though in what ways I'd rather not guess. If it gets nerfed then I really fear for the skill of the playerbase in 3.0.
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