Quote Originally Posted by silentwindfr View Post
my main concern about the raid of FF14 soo far are 2 thing that was over used for increase the difficulty of the content artificially, the scripted fight and the "instagib" capacity.
Interestingly enough, FCoB has a lot of it but it can be worked around through party communication. Heck the mechanics are more reaction based because of how much RNG is involved. Heat Lightning and Nanospore Jet come to mind here. You can recover from player deaths as well (I've done so in T11 farms when people start to get tired and mess up), but it makes the fight harder, especially T12's final phase. Nonetheless, it is recoverable.

Quote Originally Posted by LunaHoshino View Post
It's essentially screwing over everyone who wasn't there when the content first came out-- which is a lot of people.
Because me getting to experience the story needs the fights to be nerfed > new plebs that just started the game and are looking for some challenge and fun. /s

I was one of the lucky people who managed to experience and clear up to T11 pre-nerf. I really hope they don't bloch FCoB too much if they do decide to nerf it. I'm fine with echo, but I didn't like how they handled SCoB. I mean the nerfs were justifiable because of the whole DF setting, but I don't see why they had to nerf things like Blighted Bouquet. All you had to do was stand still till it blows over.