without defend the nerf, most of the past nerf was about capacity that was extremely punishing if you didn't pay attention. more important it generally in the first turn that the nerf come. do they are needed? probably not for a static. but that the point, at this moment, they only want a maximum of person be able to experience this content. they don't really care if people do it with a static or not.

my main concern about the raid of FF14 soo far are 2 thing that was over used for increase the difficulty of the content artificially, the scripted fight and the "instagib" capacity. the second are there for make sure we don't ignore the first, making the combat dull when you do the script. but the question there is.... do it is still a fight... isn't more a Dance Dance revolution game? we are not reacting, but anticipating the capacity of the monster and for me that a huge trouble. most of the fight follow a script that repeat itself over and over and over and over. where one error from one member can often lead to the death of the whole raid.

what the point? do it test the capacity of the group? or the capacity of each to follow a script? in ancien game you had script... because, let's be honest, they are needed, but even if one person was doing an error, if the group was good, it was possible to cover for it. in FF14 it's not possible, one person do one error and most of the time it will lead to a wipe.

ps: i will not talk of the learning curve that are simply way too bad! making hard for new player to really understand hl mindset without spend countless day at wipe over and over and over. because you jump from an easy content to a hard content like it's nothing. it's like walking in poney land and suddenly be throw into battle royal.... let's hope that with heavenward they will correct this .