Quote Originally Posted by Guevara View Post
T9 is a lot harder than t10, t11 or t12 (haven't tried 13 yet), so you can easily be very very good and T10 and be bad forever in T9. Really cannot compare.
I'd say T9 mechanics are harder than T13's. In the last phase of T13, Bahamut basically goes back to the skills he uses in the first phase and adds/changes a few things (Akh Morn instead of Flatten, tethers on Megaflares and Earthshakers). The last phase of T9 is that crazy DDR game with the tethers and the divebombs that resembles nothing else in the fight.

Honestly, I don't care if they're putting Echo into FCoB. It'll make it that much easier for us to farm and get the last few gear pieces that people in my static want/need for their alt classes. Mechanical nerfs... I don't see much you can do to nerf them mechanically without making it an utter cakewalk. T10 and T11 are pretty simple. T12 I guess I could see a few changes they could make. I really kinda hope they leave T13 alone as they have with the other "Gatekeeper" turns.