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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Mature View Post
    People clearing coil on day one are not different from people clearing on last day.
    Umm there's a difference in satisfaction to be achieved from clearing something before it was nerfed. I cleared T7 after the nerf, never before the nerf. I went in and one shotted it blindly after reading a guide very briefly. However if this was pre-nerf that wouldn't have worked at all.

    I want to feel like my win meant something and in order for that to feeling to exist in me, I can't go around bragging about my clear on something that was nerfed first now can I? While all the other gamers who were fortunate enough to have beaten it before the nerf can pretty much shove that in my face FOREVER. This may not mean anything to many of the casual gamers but it means the world to me as a gamer and I really don't think anyone understands my feelings here because I am a whole different mindset than the mainstream players of this game.
    (7)

  2. #2
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Elusana_Celah View Post
    I want to feel like my win meant something and in order for that to feeling to exist in me, I can't go around bragging about my clear on something that was nerfed first now can I?
    While I may not be as invested in the accomplishment as you are, I can appreciate the frustration. I really think that they should have two versions of the raids. They should always have the original version of the raid available, including an iLvl cap (for whatever the max gear was at the time). When they do decide to "nerf" the raid, they should add it as a separate instance option.

    For the people that want to experience the content, in it's original form, the devs can give them an achievement with a title, so they can display their accomplishment with pride. For the more casual player, the "nerfed" version can also act as a practice run, for if and when they would like to experience the content themselves.
    (2)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  3. #3
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DarkDedede View Post
    While I may not be as invested in the accomplishment as you are, I can appreciate the frustration. I really think that they should have two versions of the raids. They should always have the original version of the raid available, including an iLvl cap (for whatever the max gear was at the time). When they do decide to "nerf" the raid, they should add it as a separate instance option.

    For the people that want to experience the content, in it's original form, the devs can give them an achievement with a title, so they can display their accomplishment with pride. For the more casual player, the "nerfed" version can also act as a practice run, for if and when they would like to experience the content themselves.
    Like what they're planning to do with the Alexander Raid in the new expansion? Where there's a Easy mode, for everyone to clear with ease, and Hard mode where it's hardcore raid content with better drops but both sharing the same story?

    Honestly the only reason I'm doing FCoB is not for the drops, or for the fights, but the damn story locked behind it. That's all I want it after that I'm not exactly touching the Coils anymore.

    I do know the excited and joy of finally beating the wall to get to the next Coil like I did with T5, after so many failed attempts at it post-patch finally the small group of friends of mine and some randoms finally beat it and I could move to Second Coil. However in T9 I wanted to clear it but the mechanics there were too many for to properly memorize and not only that it was hard to find a group via PF and some people just leave after a wipe of two.

    My FC had to come in and "carry" me through the fight (it took a second attempt at this because during the last phase someone got blindsided, a Healer, and the fight came down) by saying to die before Golems and I did and laid there on the group as the other 7 members of my FC. I wanted to do the fight properly but they said "No, no, it's alright! Just stay there and we'll give the clear to you so you can do FCoB with us!" and though I got the clear and I'm no hardcore raider I felt sort of "cheated" that I had to be carried to get to FCoB.

    Though I don't really care that much as I wanted to beat it solely to see the story cutscenes and I refuse to watch it on YouTube as I want to see MY character in them and MY character interact with the cast.

    I don't mind hardcore raids, but if you're locking a very vital story element behind it then make two separate modes for those who want the story and those who want better gear.
    (3)