when it comes to t13, it is a true superboss fight with the echo its still going to be as difficult as it is now my best attempt so far is 43% and with echo i may see 30-ish% all it will do is assist in surviving gigaflare and Rage of bahamut, those 2 attacks pritty much wipe out anyone who dosnt pass 6.5K HP, the extra damage won't do much due to the high HP of bahamut, but the extra HP would assist in survival,
plus do not forget as well, coming soon is heavens ward, we will have level 60 and possibly i200 people, that itself would make the fight easier, unless were auto sync'd to lvl 50 ilvl 135
Sometimes you just got to have Some fun
uncapping poetic tomes
removing soldiery reward
the amount of poetic reward will be like the amount of soldiery reward during 2.4
Not before 3.1. Maybe even not before 3.3
I think during 3.0 it will be lv 60 / ilevel 140 (ilevel 150 from alexander hard)
Last edited by Felis; 04-20-2015 at 08:50 PM.
Because people like me have been working my ass off to try to clear T13 and I have run into 2 months of bad luck putting a static together causing us to have to find replacements via party finder every week cuz people are ditching out on raid times. No matter how strict you try to be no one gives a crap and T13 is too difficult to just go clear it with people you bring in off the streets every week.
Now SE is gonna nerf T13 so I never get the chance to have beaten it while it was still really difficult. This really pisses me off. I started playing FF later than most people so I didn't get into coils until much later cuz I wanted to enjoy the stories and game world before I dived right into hardcore content. Now hardcore content is all that's left for me and I wanted at least the satisfaction of beating this before it was made easier.
I suppose I can force everyone to click off echo but there's a high probability that they argue with me about doing that since I'm apparently the only person who really cared about a legitimate non-nerf win of this fight.
No not really. You are forgetting about flatten and Akh Mor. It will make surviving those much easier as well and easing skill burden on healers / tanks. It will also allow for 1 or 2 extra stacks of Suffocated Will. It will allow party composition makeup to be less strict due to the extra HP awarded from echo to survive things like Giga Flare as well.when it comes to t13, it is a true superboss fight with the echo its still going to be as difficult as it is now my best attempt so far is 43% and with echo i may see 30-ish% all it will do is assist in surviving gigaflare and Rage of bahamut, those 2 attacks pritty much wipe out anyone who dosnt pass 6.5K HP, the extra damage won't do much due to the high HP of bahamut, but the extra HP would assist in survival,
plus do not forget as well, coming soon is heavens ward, we will have level 60 and possibly i200 people, that itself would make the fight easier, unless were auto sync'd to lvl 50 ilvl 135
Last edited by Elusana_Celah; 04-20-2015 at 09:08 PM.
fcob nerfs on my bday, lucky~
I can see them tweaking the damage or timers to be more forgiving, but I hope they better not mess with the mechanics too much because of how delicate each mechanic works together with each other. The mechanics of FCoB are much more simple compared to that of SCoB - just that they do a crap ton more damage which echo would alleviate alone. Honestly, if they do nerf the fights, I can assume that they would;
FCoB
- 10% echo has been added to all FCoB turns.
FCoB - Turn 1
- Damage dealt by Critical Rip, Erratic Blaster, Heat Lightning, Wild Charge, and Cyclonic Chaos has been reduced.
- Damage dealt by Sons of Imdugud and Daughters of Imdugud have been reduced.
- Prey timer has been increased.
- The name 'Imdugud' has been changed to 'Usedtobegud' to reflect recent changes.
FCoB - Turn 2
- Damage dealt by Kaliya's cleave attack has been reduced.
- Damage dealt by Seed of the Rivers, and Primary Head has been reduced.
- Damage dealt by the Gravity Node and the Weapons Node has been reduced.
- The damage reduction buffs of the Weapons Node and the Gravity Node has been abolished.
- Damage dealt by Nerve cloud has been reduced.
- The frequency of which stacks of Vulnerability are applied for Nanospore Jet has been decreased.
FCoB - Turn 3 (Hidden for spoilers)
- Damage dealt by Bennu's have been reduced.
- Damage dealt by Revelation, White Fire, Flames of Unforgiveness, and Brand of Purgatory have been reduced.
- Damage dealt by the damage-over-time by an unsuccessfully blocked Redfire has been greatly reduced.
- Damage dealt when gaining stacks from the Fountain of Fire has been reduced.
- Damage dealt by the Pinions have been reduced.
Again, just my take. Not sure how they would realistically adjust the fights. It is highly unlikely that they would touch most of T13 similar to that of the final fights of the other coils. It's also possible that they would not touch T12 as well because of how significant the fight is. o:
Last edited by AdamFyi; 04-20-2015 at 09:11 PM.
they can start iwth echo buff, and less 1 month left for expansion then they can add the nerf![]()
Best guess uncapped poe FcoB Echo/nerfs hopefully they don't nerf T10 and 11 like they did T6/ 7 because those two fights are stupid easy as is
I was just about to ask if we were getting any additional updates, before the expansion, and then I see this thread.
How about a Glamour Log? Let's clear up some inventory space.![]()
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
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