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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Gilraen View Post
    If Second and Final Coil are really 20% easier then why are people STILL having problems with them? A company mate of mine runs a static and has made many runs on Turn 9 and still has yet to get a win. He's not some noobie, either, he's a Legacy just like me and has been on the forefront of all the content this game has to offer. I don't get this resentment over the easing of difficulty on Coil, those who care about it have all done it already. Let those who can't get a static group enjoy it for a change.
    T9 didn't get nerfs, only the Echo added to it, which is why it retains its difficulty.
    (8)

  2. #12
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gilraen View Post
    Let those who can't get a static group enjoy it for a change.
    You don't need a static group to clear T9. I've helped multiple people get clears via PF and I know plenty of people who have gotten their clears the very same way. Heck, my own first clear was with three friends and four PUGs.

    EDIT: I should also add, I've been DFing Turns 6 and 7 to farm for the rest of the HA DRG set. I've been averaging about a 90% clear rate there even with two or more new people every time.
    (7)
    Last edited by LunaHoshino; 04-20-2015 at 03:57 PM.

  3. #13
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Well if they nerf fcob this patch what changes?
    Ppl gonna clear normally as they were farming all week everyday.
    Besides it's pretty close to expac so idk y u'd wanna cling onto something tht will be like lol wut its not even worth the hassle when u can do the new alexander raid etc.
    soon ppl won't do fcob similar to how ppl don't do t3 because its pointless and will only be for clears and maybe crafting materials.
    Hopefully they fix/ add a few more QoL things and tie up some loose ends before 3.0.
    (1)

  4. #14
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Maybe this patch's just about letting moogle cap dyeable ...
    (26)

  5. #15
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I don't really care if they add echo to Final Coil since a lot of us are just fishing for gear on for alt jobs. The thing is mechanical nerfs aren't really needed at this point. Not until they add it to pure cross-server DF. Even still, Final Coil is considerably more forgiving than Second Coil was. Oh well, I don't really care either way they'll do whatever they want. My input on this matter doesn't really mean a hill of beans in the grand scheme of things.
    (3)

  6. #16
    Player
    DasFelix's Avatar
    Join Date
    Jul 2011
    Posts
    46
    Character
    Dee Aenu
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    While it is of course clearable (since the DPS check is pretty much non existant now) it doesn't change the Fact that it is still pretty hard content, especially since messing up the Mechanics still murders you.
    I did finish it over PF, though I also failed MANY Times since one ... challenged ... Person can still easily produce a wipe -.- (What do you mean don't cluster the Golems? That way we can AOE them down lol! Oh and Sorry I murdered the Healer by dropping a Meteor on them)
    Then again what would they change? also it's the Gate to FCoB so I always considered it a Skill Check of Sorts.
    (0)

  7. #17
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kahnom View Post
    Maybe this patch's just about letting moogle cap dyeable ...

    after a 6 hour patch to just make the v-day outfit dyeble this wouldn't surprise me
    (14)

    Sometimes you just got to have Some fun

  8. #18
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I bet my 40k gil is the first echo at 10% for FCOB (15% would be nice)
    (1)

  9. #19
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Very likely to be T10-T12 nerfs. I don't understand the people who get so mad about easing old content. Why do you even play video games? You just seem miserable about them.
    (11)

  10. #20
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I hope they will remove the cap for poetic. They removed the weekly cap on many dungeons like WoD, so it'd be nice if they were to do the same for the weekly poetic cap.
    (22)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

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