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  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by ToxicFox View Post
    "Please do not make a simple post for the purpose of bumping a thread"

    It's one of the rules. I think this is one of the reasons people hate on you so much.

    edit: GM posting while I'm typing x.x
    To bad I didn't
    (0)

  2. #52
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Insults aside, collision detection can be done right in the way that player to player collision is disabled in cities and other non battle areas and have player to monster collision always enabled. If I remember right, FFXIV at launch had the exact same collision detection that FFXI used when I still played that game, you could pass through players and monsters after a short while thus the issue of creating human walls never arose.
    (0)

  3. #53
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I really understand the argument of other players stopping you on purpose but: EVERYTHING EVERYWHERE IS THE SIZE OF A FOOTBALL FIELD!!


    ..ahem what I'm trying to hint here is that it's never an issue in this game. And even in XI it never stopped you it just hindered you. Nothing is as black and white as forums would have you believe.

    This is not even a gameplay thing but what I find really depressing is those fences that you can walk through.
    To me it always feels like I'm playing a cheap indie game and especially knowing that they used to work is disheartening.

    They could have just tweaked the shape of collision box so that it doesn't stop you but bumps you to the side but they went with the "not improving-cutting off" route that just shows lack of ambition.

    Btw collision models are incredibly lo-poly and super easy to edit. But I guess they didn't want to risk it since they don't have a test server or unstuck button for these things.
    (2)

  4. #54
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Bring it.. back damnit.
    (1)

  5. #55
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Seif View Post
    This is not even a gameplay thing but what I find really depressing is those fences that you can walk through.
    To me it always feels like I'm playing a cheap indie game and especially knowing that they used to work is disheartening.

    They could have just tweaked the shape of collision box so that it doesn't stop you but bumps you to the side but they went with the "not improving-cutting off" route that just shows lack of ambition.
    And I thought I was the only one. lol
    What's wrong with walking against someone and after maybe 2 sec you can pass through? It would give people an incentive to not run through each other. I still run past people when I'm on my chocobo, not through them. It just doesn't feel right.
    (2)

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