And what does this have to do with the topic? Do you people actually read what the OP said? My God....having too realistic collision detections hinders more then anything. Like player to player, ppl go afk in the wrong places. doorways, hallways. Some do it on purpose and make a wall of players. DCUO is having this issue with protesters holding ppl hostage. Moster CD will suck worst. Imagine running from aggro and there are a group of goats in the way. And you trip up on them and die. This can be time consuming and frustrating.
Also how realistic is 12 hour days? Or the fact we don't age, or jump or swim or sleep or go to the bathroom.
>.>
If you want a realitic game play two worlds 2 and go shoot rhino with a bow and arrow. And cheeta and babboons. These are very realistic stuff also.
Anyways, I think they should bring back player to enemy collision. It makes sense that we should have it. Running through mobs is just... not immersive at all.
To a certain extent that collision exist but shouldn't hinder the player. It would stop you in your tracks but you should still be able to walk/run through(as to say your pushing it out of the way, unless its a immovable object). FFXI perfected this and it's a dated system, why can't FFXIV be the high-standard of these codes programable into the 'best MMORPG' every made by SE. State-of-the-art technology ppl, show it to us! O_o
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
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