That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
Equipment never has collision in most games due to the nature of it.
This is solved by making sure that when you design armour/weapons that they don't clip into eachother. Almost feels as if there are two teams developing weapons/armour otherwise such glaring issues like hood/hats clipping into weapons would have most likely been avoided.
Monster - Player collision? Yes
Player - Player collision? No
Maybe they could fix the ground collision model to be shaped like a slope and not like stairs. Maybe then my character won't violently shake as they go down ramps/slopes/hills.
THe only issue that I have with mobs is when I'm soloing. I can easily take down a beastman 3-4 level greater than me... I just don't like when they're existing the the same space and time when I'm on the hunt. You know where I'm getting? Probably not a frequent occasion but also a big bummer at times,lol!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
It's from my personal gaming experience that additional "collusion" added to objects tends to add a layer of lag to the environment (I'm not entirely sure why, but placing more invisable walls requires more system resources). FFXIV with it's current Crystal Engine generates enough lag as is (which may be the actual reason as to why it was finally reduced within the environment). However, the new graphics engine may handle such things more efficently and thus environmental/player collusion may be added back.
Last edited by Hoshikogi; 05-08-2012 at 02:36 AM.
Such a small point... I think it is fine the way it is for monsters.
I would say that the environment one needs tweaks I hate that I can run up a cliff that's 5 ft. high in one place and get stuck on a little bump that's like 1ft high.
I don't really know if we need monster collision detection back. I mean some areas are narrow and the monsters in it would obstruct your path, sometimes making it impossible to pass. That would be frustrating as hell going through certain caves/tunnels. Though if you always use lock-on it's impossible to walk through monsters, give that a shot![]()
Reason to kill them.I don't really know if we need monster collision detection back. I mean some areas are narrow and the monsters in it would obstruct your path, sometimes making it impossible to pass. That would be frustrating as hell going through certain caves/tunnels. Though if you always use lock-on it's impossible to walk through monsters, give that a shot
KILL THEM ALL!
And what does this have to do with the topic? Do you people actually read what the OP said? My God....having too realistic collision detections hinders more then anything. Like player to player, ppl go afk in the wrong places. doorways, hallways. Some do it on purpose and make a wall of players. DCUO is having this issue with protesters holding ppl hostage. Moster CD will suck worst. Imagine running from aggro and there are a group of goats in the way. And you trip up on them and die. This can be time consuming and frustrating.
Also how realistic is 12 hour days? Or the fact we don't age, or jump or swim or sleep or go to the bathroom.
>.>
If you want a realitic game play two worlds 2 and go shoot rhino with a bow and arrow. And cheeta and babboons. These are very realistic stuff also.
Anyways, I think they should bring back player to enemy collision. It makes sense that we should have it. Running through mobs is just... not immersive at all.
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