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  1. #31
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Lack of collision also makes armor and etc look very shoddily done. For example weapons phase through the WHM's hood and so on.
    That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
    Equipment never has collision in most games due to the nature of it.

    This is solved by making sure that when you design armour/weapons that they don't clip into eachother. Almost feels as if there are two teams developing weapons/armour otherwise such glaring issues like hood/hats clipping into weapons would have most likely been avoided.
    (0)

  3. #33
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Monster - Player collision? Yes

    Player - Player collision? No
    (2)

  4. #34
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Maybe they could fix the ground collision model to be shaped like a slope and not like stairs. Maybe then my character won't violently shake as they go down ramps/slopes/hills.
    (0)

  5. #35
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    THe only issue that I have with mobs is when I'm soloing. I can easily take down a beastman 3-4 level greater than me... I just don't like when they're existing the the same space and time when I'm on the hunt. You know where I'm getting? Probably not a frequent occasion but also a big bummer at times,lol!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #36
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's from my personal gaming experience that additional "collusion" added to objects tends to add a layer of lag to the environment (I'm not entirely sure why, but placing more invisable walls requires more system resources). FFXIV with it's current Crystal Engine generates enough lag as is (which may be the actual reason as to why it was finally reduced within the environment). However, the new graphics engine may handle such things more efficently and thus environmental/player collusion may be added back.
    (0)
    Last edited by Hoshikogi; 05-08-2012 at 02:36 AM.

  7. #37
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Such a small point... I think it is fine the way it is for monsters.
    I would say that the environment one needs tweaks I hate that I can run up a cliff that's 5 ft. high in one place and get stuck on a little bump that's like 1ft high.
    (0)

  8. #38
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I don't really know if we need monster collision detection back. I mean some areas are narrow and the monsters in it would obstruct your path, sometimes making it impossible to pass. That would be frustrating as hell going through certain caves/tunnels. Though if you always use lock-on it's impossible to walk through monsters, give that a shot
    (0)

  9. #39
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Arcell View Post
    I don't really know if we need monster collision detection back. I mean some areas are narrow and the monsters in it would obstruct your path, sometimes making it impossible to pass. That would be frustrating as hell going through certain caves/tunnels. Though if you always use lock-on it's impossible to walk through monsters, give that a shot
    Reason to kill them.

    KILL THEM ALL!
    (2)

  10. #40
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    having too realistic collision detections hinders more then anything. Like player to player, ppl go afk in the wrong places. doorways, hallways. Some do it on purpose and make a wall of players. DCUO is having this issue with protesters holding ppl hostage. Moster CD will suck worst. Imagine running from aggro and there are a group of goats in the way. And you trip up on them and die. This can be time consuming and frustrating.


    Also how realistic is 12 hour days? Or the fact we don't age, or jump or swim or sleep or go to the bathroom.

    >.>

    If you want a realitic game play two worlds 2 and go shoot rhino with a bow and arrow. And cheeta and babboons. These are very realistic stuff also.
    And what does this have to do with the topic? Do you people actually read what the OP said? My God....

    Anyways, I think they should bring back player to enemy collision. It makes sense that we should have it. Running through mobs is just... not immersive at all.
    (1)

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