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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    5
    And yes I do know they fixed the collision detection with player on player. But not with PVE yet.
    (0)

  2. #12
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Nobody is stopping you from running around things, if you want to. Go for it.
    (0)

  3. #13
    Player
    Morphemes's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27
    I'm coming from a state of mind that insists, solid bodies don't magically pass through each other. However, I think being able to push each other out of the way should be a top priority, just so it doesn't get too out of hand, I would like it to get perfected in this way first...
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
    (2)


  5. #15
    Quote Originally Posted by bobbygunz View Post
    Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
    Actually, I've seen more complaints from NA/EU players about not being able to run through monsters or other players and it was "retarded that you can't."
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Kenshi View Post
    Finally someone says something about this garbage collision detection they have in this game. I personally love the fact that you no longer collide with other players, it has made the game much better. If you disagree with me then you obviously have never done a behest or played with a large group of people because if you had you would realize how often people bump into each other and how frustrating it is when you are trying to get to a mob and your character stops dead still every time you touch someone. The collision with the environment is hardly noticeable to me except when you want to run down the side of a small hill and the game tells you "no go around it we like time sucks". And is it just me or does the fact that the enemies can just walk right through you and hit you from behind for a critical attack or walk through you and one shot the mages drive you crazy??? That is the one of the things in this game I hate the most.
    I do disagree with you, I've played the game since alpha. I THInk it's stupid that i can fase through monsters and humans and lets notfoget the big tree in xmas time! They need collison, I don't mind if we don't have any with humans but outside of that full on collision yes please!
    (4)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Elexia View Post
    Actually, I've seen more complaints from NA/EU players about not being able to run through monsters or other players and it was "retarded that you can't."
    Well at least they used "retarded" correctly. But surely it's more stupid that you can just run through everything like it's all invisible.

    I never understood why Yoshi's first actions as leader was to disable things (mob behaviour/collision detection) and then I thought it was just temporary... but still no sign of them being re-implemented.
    (3)
    Last edited by bobbygunz; 04-12-2012 at 11:16 AM.


  8. #18
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    With the lag in this game and positioning required for combos, its much easier to just be able to pass through a mob to get a rear shot off. Having to run around it takes longer and you never know if what you're seeing on your screen is what the server sees.
    (0)

  9. #19
    Quote Originally Posted by bobbygunz View Post
    Well at least they used "retarded" correctly. But surely it's more stupid that you can just run through everything like it's all invisible.

    I never understood why Yoshi's first actions as leader was to disable things (mob behaviour/collision detection) and then I thought it was just temporary... but still no sign of them being re-implemented.
    I think it was to show he'll listen to his players if anything.
    (0)

  10. #20
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    well it was there at the beginning of the game, people complained, it was removed, they are not likely to re-add it after they removed it because people didn't want it
    (1)

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