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  1. #1
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I would like to state my opinion on collision.

    It is a necesary form of realism in any virtual world. SE had that idea to create a realistic fantasy environment. Yet seems to be lacking the idea in this game title.

    If you fall do you not bleed? Like in a lot of other games, if you fall from high above your health gets depleted, not like health in this game matters, to much, until we have a more harsh death penalty. Jumping from a higher ground should consequence a negative result.
    Same as the realism of running into someone. It is annoying when someone is in your way, but we cant change that, what we can change is going around the person. Which is finding a result to a complication. Thus strengthening your perception and ability to judge situations and building your skills to be a more intelligent individual.

    When SE takes away simple annoying complications, its when we are being pampered too much and taking us out of the realism. We shouldnt be treated like children, unless your intent is to walk us through this entire game holding our hand. A virtual world should come with its struggles, and daily challenges just as real life. I believe it would help the game prosper more. I would hope that most people like to be challenged, and is why you are playing a game in the first place. A challenging game that is entertaining will bring what the company wants, more clients. If the client can easily concur any challenge, then it will soon become too dull for the pleasures, thus the person will seek to find more entertainment elsewhere.

    I do think SE can and will create an amazing game with FFXIV, it will just take time.
    (7)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    270
    I believe the removal of collision had to do with the fact that in FFXI, players could purposefully inhibit the movement of another player while in combat making them unable to move when necessary for positioning or evading certain abilities. Often the tactics of battle may involve sidestepping a certain skill, averting your gaze or moving away to exceed the range of a damaging skill for safety. With collision there may be multiple players interested in what you are fighting and choose to intentionally block your abilities to use safer tactics in hopes of your potential failure. Many players would use third-party tools and .dat modifications to take away character collision in FFXI.

    So although as unrealistic as it may be to be able to walk through another player, it can be unfair to be unable to move properly when necessary due to simply having others around you whether they have ill intentions or not.

    As for monster collision, with the party sizes of certain groups of enemies and the sheer size of some monsters, movement can be difficult at times. They even removed the /follow trait of monsters seeing as they may also inhibit a player when needing to sidestep or such. I would hate for losing a battle because I could not move with 10 goats stuck to me. Also if many players are intentionally able to block the free movement of a monster, terrain exploitations may become possible with narrow passageways.
    (3)
    Last edited by Hotohori; 03-13-2011 at 05:59 AM. Reason: Typo

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by LuciBlack View Post
    I would like to state my opinion on collision.

    It is a necesary form of realism in any virtual world. SE had that idea to create a realistic fantasy environment. Yet seems to be lacking the idea in this game title.

    If you fall do you not bleed? Like in a lot of other games, if you fall from high above your health gets depleted, not like health in this game matters, to much, until we have a more harsh death penalty. Jumping from a higher ground should consequence a negative result.
    Same as the realism of running into someone. It is annoying when someone is in your way, but we cant change that, what we can change is going around the person. Which is finding a result to a complication. Thus strengthening your perception and ability to judge situations and building your skills to be a more intelligent individual.

    When SE takes away simple annoying complications, its when we are being pampered too much and taking us out of the realism. We shouldnt be treated like children, unless your intent is to walk us through this entire game holding our hand. A virtual world should come with its struggles, and daily challenges just as real life. I believe it would help the game prosper more. I would hope that most people like to be challenged, and is why you are playing a game in the first place. A challenging game that is entertaining will bring what the company wants, more clients. If the client can easily concur any challenge, then it will soon become too dull for the pleasures, thus the person will seek to find more entertainment elsewhere.

    I do think SE can and will create an amazing game with FFXIV, it will just take time.
    Two spectrum in any gameplay device are "realistic to unrealistic", and "fun to frustrating." The fun to frustrating spectrum always comes first. I cannot stress this enough. Ask any game designer and they will tell you the same thing. A game is not real life, and that's what makes it fun. And because I see many people arguing in favor of realism, that's the reason behind my signature.
    (6)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.