the only reason i would leave monster collision on is to make the battle more action base (as in a collision system and less targeting system). otherwise i dont think this is even relevant at this point.
the only reason i would leave monster collision on is to make the battle more action base (as in a collision system and less targeting system). otherwise i dont think this is even relevant at this point.
Finally someone says something about this garbage collision detection they have in this game. I personally love the fact that you no longer collide with other players, it has made the game much better. If you disagree with me then you obviously have never done a behest or played with a large group of people because if you had you would realize how often people bump into each other and how frustrating it is when you are trying to get to a mob and your character stops dead still every time you touch someone. The collision with the environment is hardly noticeable to me except when you want to run down the side of a small hill and the game tells you "no go around it we like time sucks". And is it just me or does the fact that the enemies can just walk right through you and hit you from behind for a critical attack or walk through you and one shot the mages drive you crazy??? That is the one of the things in this game I hate the most.
And yes I do know they fixed the collision detection with player on player. But not with PVE yet.
I'm coming from a state of mind that insists, solid bodies don't magically pass through each other. However, I think being able to push each other out of the way should be a top priority, just so it doesn't get too out of hand, I would like it to get perfected in this way first...
I do disagree with you, I've played the game since alpha. I THInk it's stupid that i can fase through monsters and humans and lets notfoget the big tree in xmas time! They need collison, I don't mind if we don't have any with humans but outside of that full on collision yes please!Finally someone says something about this garbage collision detection they have in this game. I personally love the fact that you no longer collide with other players, it has made the game much better. If you disagree with me then you obviously have never done a behest or played with a large group of people because if you had you would realize how often people bump into each other and how frustrating it is when you are trying to get to a mob and your character stops dead still every time you touch someone. The collision with the environment is hardly noticeable to me except when you want to run down the side of a small hill and the game tells you "no go around it we like time sucks". And is it just me or does the fact that the enemies can just walk right through you and hit you from behind for a critical attack or walk through you and one shot the mages drive you crazy??? That is the one of the things in this game I hate the most.
I really understand the argument of other players stopping you on purpose but: EVERYTHING EVERYWHERE IS THE SIZE OF A FOOTBALL FIELD!!
..ahem what I'm trying to hint here is that it's never an issue in this game. And even in XI it never stopped you it just hindered you. Nothing is as black and white as forums would have you believe.
This is not even a gameplay thing but what I find really depressing is those fences that you can walk through.
To me it always feels like I'm playing a cheap indie game and especially knowing that they used to work is disheartening.
They could have just tweaked the shape of collision box so that it doesn't stop you but bumps you to the side but they went with the "not improving-cutting off" route that just shows lack of ambition.
Btw collision models are incredibly lo-poly and super easy to edit. But I guess they didn't want to risk it since they don't have a test server or unstuck button for these things.
And I thought I was the only one. lolThis is not even a gameplay thing but what I find really depressing is those fences that you can walk through.
To me it always feels like I'm playing a cheap indie game and especially knowing that they used to work is disheartening.
They could have just tweaked the shape of collision box so that it doesn't stop you but bumps you to the side but they went with the "not improving-cutting off" route that just shows lack of ambition.
What's wrong with walking against someone and after maybe 2 sec you can pass through? It would give people an incentive to not run through each other. I still run past people when I'm on my chocobo, not through them. It just doesn't feel right.
Nobody is stopping you from running around things, if you want to. Go for it.
Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
Actually, I've seen more complaints from NA/EU players about not being able to run through monsters or other players and it was "retarded that you can't."Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
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