Quote Originally Posted by Dhex View Post
I'd like bosses that made us think about our skill utilities; having bosses be immune to everything really ties your hands as a player and shows a lack of depth to the current encounter design.

Paladin: Silence, Stun, Pacify, Blind
Warrior: Stun
Bard: Silence, Bind
Black Mage: Slow, Gravity, Sleep, Bind
Summoner: Stun, Bind
White Mage: Stun, Gravity, Sleep, Knock-back
Scholar: Silence
Ninja: Silence, Stun
Dragoon: Stun (x2), Slow
Monk: Dispel, Stun (x2), Slow (Frontal)

Lots of skills listed here either don't get used or they're piled on as free extra damage (if they have a damage component) because the boss is "immune" to status effects and debuffs.
Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.