Quote Originally Posted by Zumi View Post
The majority of fights in FFXI were tank and spanks. They didn't really have mechanics. Their attacks where random but they didn't do much. For example Fafnir

Fafnir had 4 tp attacks
Hurricane Wing - AoE damage that causes blind
Horrid Roar - Removes 1 buff from a player
Absolute Terror - Terrors 1 player for a duration of time
Dragon Breath - Front aoe breath damage.

A 5th attack, Spike flail was casued by someone having hate from behind, but this could totally be avoided by having everyone stacked on his paws for the whole fight.

So the whole fight boiled down to. Curaga when he uses wind, heal the tanks that are tanking Fafnir, everyone else does damage. This took way less skill then anything in FFXIV.
Not just this, but eventually the fights became more of a "How can we buff the hardest and stun the longest before we win?" Most fights, if not all still to this day in FFxi are just zerg fests. The (H)NMs might have a select set of TP moves they use at random or predictably but really in the end it comes down to how long can you as a player survive before you kill the boss or it kills you. I think if anything, I still enjoy Odin and Kirin the most out of the FFxi bosses. At least they proved to your group that you had some kind of communication and organization during a fight.