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  1. #11
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Two words: Lock Outs
    (0)

  2. #12
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Snugglebutt View Post
    Bumping it up from 15 seconds to 30 seconds would be okay in my opinion but no more than that. There generally is no major phase change or major party wipe style attacks during first 30 seconds in almost all fights I recall so adding 15 more seconds to the timer would be okay with me but any more than that I think you start getting too close to phase shifts or major mechanics. 90 seconds is certainly too long.
    Would need to keep it at 15 seconds for one particular trash mob in ST. The Red Dragons Divebomb attack hits at about 17 seconds. So cue trolls intentionally aiming the attack towards the people who don't feel like moving away from the entrance.
    (0)

  3. #13
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Chibilidawg View Post
    With this, please also don't allow people to pick up their corpses during a boss fight (returning to dungeon entrance)... it's good for nothing, all it does it ruin raid encounters when someone accidentally picks up their body.
    On the final boss in 4-player parties on in 8-player parties in general if it's obviously a wipe releasing early lets you preserve the first one or two bars of your limit-break progress, really useful for learning content.
    (0)

  4. #14
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by myahele View Post
    I agree, make the lockout timer be at least 30s. I sometimes like watching the cutscenes before the final boss. Doesn't help that some tanks dont even wait for buffs before the final boss
    Yess... Cutscenes partner... Sometimes I want to watch it for the epic feel, but unfortunately some impatience player not allow it.
    (0)

  5. #15
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zfz View Post
    How about this?

    /readycheck is automatically initiated once everyone's crossed into the threshold. The boss (or whatever mob) is untargetable until everyone's ready. To reinitiate it, someone just need to go outside and cross the threshold into the room again.

    Once everyone's ready, the room is locked, and boss becomes targetable (but combat doesn't start).
    T4 / T8 / T9 / T10/ T11 / T12 / T13 Would like a word with you about leaving threshholds. since all these dont have re-accessible gates once youve crossed over (par t4 where you need to initiate it yourself.)
    (0)

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