Two words: Lock Outs
Two words: Lock Outs
Would need to keep it at 15 seconds for one particular trash mob in ST. The Red Dragons Divebomb attack hits at about 17 seconds. So cue trolls intentionally aiming the attack towards the people who don't feel like moving away from the entrance.Bumping it up from 15 seconds to 30 seconds would be okay in my opinion but no more than that. There generally is no major phase change or major party wipe style attacks during first 30 seconds in almost all fights I recall so adding 15 more seconds to the timer would be okay with me but any more than that I think you start getting too close to phase shifts or major mechanics. 90 seconds is certainly too long.
On the final boss in 4-player parties on in 8-player parties in general if it's obviously a wipe releasing early lets you preserve the first one or two bars of your limit-break progress, really useful for learning content.
Yess... Cutscenes partner... Sometimes I want to watch it for the epic feel, but unfortunately some impatience player not allow it.
T4 / T8 / T9 / T10/ T11 / T12 / T13 Would like a word with you about leaving threshholds. since all these dont have re-accessible gates once youve crossed over (par t4 where you need to initiate it yourself.)How about this?
/readycheck is automatically initiated once everyone's crossed into the threshold. The boss (or whatever mob) is untargetable until everyone's ready. To reinitiate it, someone just need to go outside and cross the threshold into the room again.
Once everyone's ready, the room is locked, and boss becomes targetable (but combat doesn't start).
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