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  1. #11
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    SCH should get Phoenix-Egi.
    (0)

  2. #12
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I think what needs to happen is being able to summon both Eos/Selene and Emerald/Topaz Carbuncle at the same time (But you can't summon your companion then) in the overworld area. There are logical reasons why this is impossible (the pet-based skills eg Rouse could only target one pet) like too many pet bars to micromanage. Whatever gets/needed to be added has to be a self-contained AI more like the Chocobo and AI NPC's where you pre-program it to think for itself instead of being micromanaged.

    But at that point, we're playing a different game. Mabinogi had a very versatile pet AI programming that was marred by hackers making the pets do stupid and impolite things, so a lot of the power of it got nerfed (making "chase AI"'s and "pokemon AI"'s were some overly-ambitious AI's) .

    What perhaps would suit FFXIV is to have a more simple "Pet Macro" that just creates a decision tree based on what the scholar/summoner selects without the overly ambitious lists of monsters and behaviors to respond to. eg...
    To use (skill) when ready
    .If not in Party then:
    ..(skill) Me when HP <80%

    .If in Party:
    ..(skill) Me when HP <80% OR
    ..(skill) First Tank when HP <80% OR
    ..(skill) Second Tank when HP <80% OR
    ..(skill) Second Healer when HP <80% OR
    ..(skill) First DPS when HP <80% OR
    ..(skill) Second DPS when HP <80% OR
    ..(skill) Third DPS when HP <80% OR
    ..(skill) Fourth DPS when HP <80% OR
    ..(skill) Fifth DPS when HP <80%
    That would at least get rid of the blowing the cool downs and tune the Fairy to the SCH's Play style better. For SMN something similar could be designed based on Players target, Tank's target.

    Personally I find that being able to tune the pets would be more useful, since many people complain about the Pet AI already.
    (1)

  3. #13
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by JustARTificial View Post
    The "Ultimate" skill could be a revive for EOS...
    I would riot if they gave rez to the fairy and tried to pass it off as an ultimate ability. While there are rare situations where such a thing could prove useful, the other 99.999% of the time Eos would be sitting on a useless/redundant "ultimate."
    (0)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KisaiTenshi View Post
    Personally I find that being able to tune the pets would be more useful, since many people complain about the Pet AI already.
    Interestingly enough SE has already developed a system for what you describe--they call it the Gambit system. Pretty much a list of conditional priorities to control AI.

    I think what might also help with pet performance if it movement/actions were decided on the client side and sent to the server--similar to player abilities. Of all the MMOs with pet jobs I've played, the ones in FFXIV are the least responsive I've ever seen.
    (0)

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