I know many posts have been made about the futility of quests, but I am yet to see a dev response that implies when quest rewards are going to be adjusted (please correct me if i'm wrong). At current, the only rewarding quests are the main story.
Why Quests are important:
- Quests offer players the chance to explore the world and learn a lot of the lore (which we also currently lack). Exploring/Lore are one of the many important aspects that make an MMORPG memorable/playable for a lot of players (Especially players of the Final Fantasy franchise)
- A lot of new players also enjoy questing and its important for player retention to have a system that encourages multiple aspects of leveling.
- Quests take part of the tedium away from grinding. As someone who has grinded to 50 multiple times, it would be refreshing to have something to do to progress my level other than going to the same grind camp over and over and over, or doing the same behest over and over and over.
I completed a quest that required me to go to multiple city states and running around far outside out of town, dodging aggressive high level mobs, thus either consuming lots of anima or taking up 1+ hour of time. And the only reward was 300 SP.
At current, I feel that even with chocobos/airships being implemented, the Rewards Vs Time spent will not be even. In fact, some players will most likely have to spend more gil than what the quest is offering for the SP Reward equivalent to 1 or 2 mobs.
Whilst I agree that griding should be part of the leveling, I do feel that a healthy dosage of both questing/grinding can help to keep one determined and focused.
PLEASE adjust quest rewards (SP + Items) to reflect the difficulty/time consumption of the quest, or implement a Fame like system that FFXI had.