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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Hmm, I hear a lot of objections but I'm going to play devil's advocate and say that a higher ilvl minimum isn't as stupid as it sounds. Even hitting the dragon with every missile, plenty of cannon fire and explosive barrels, there's a good amount of regular old fashioned DPS that needs to be dealt before the beast goes down.

    People seem quick to ignore that some of the monsters are 'on rails' as they gun for the cannons. As a tank, you can get their aggro icon bright red but they'll still ignore you until they reach their destination and fire their attack. Two options here. Run over to the critter for a stun (dragging any tag-along) or ignore it in the hopes someone else will stun it. It'll come after the tank once it's skill is done.

    Furthermore, that giant turtle can be stunned, but as with all mobs he becomes resistant fast. He uses that move more often than you can stun, so he'd best be dead by the time he's ready for a 4th round.

    There is certainly an element to a DPS race in this fight, and a level 90 character is at a severe disadvantage, make no mistake. A level of 100 isn't that big a leap in the grand scheme of things, but it will make a big difference to the fight.
    (1)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I disagree.

    Instead. I think it should be changed so that Vishap has +100% HP, and the cannons and dragonslayer get +150% damage. It's a gimmick fight, people should stop trying to brute force everything.

    Quote Originally Posted by Lemuria View Post
    Furthermore, that giant turtle can be stunned, but as with all mobs he becomes resistant fast. He uses that move more often than you can stun, so he'd best be dead by the time he's ready for a 4th round.
    It should really be the cannon's job to stun the giant turtle. If the tank is doing things right, and cannons are actually doing their jobs, then it should die fast enough.

    Quote Originally Posted by Nektulos-Tuor View Post
    The cannons do well, but they can't do everything. You must know that the DPS plays a part in finishing them off especially ones that break off some times.

    I agree, simply on paper. However when you actually experience the fight not everything goes well. Which I like about the fight! Its chaotic, I want more fights like this.
    DPS have no role in trash in this fight. They simply do not and should not even put in 1HP of damage to the adds. If your adds are not finished off by the time Vishap is hacking on the magic wall, the cannon operators are not doing things right or the tank isn't gathering up the trash.

    And it's trivial to gather the trash. Have your healer behind the tank, have the tank between Vishap's two front legs. Have a running Regen on the tank or drop a heal on the tank after the trash spawn. They will bee-line for the healer, and because of the healer's positioning, it means they will congregate nicely at the tank and one Flash or Overpower picks them all up. Having DPS whacking on the trash actually disrupts this perfect arrangement.

    I helped out a FC buddy with this fight and did it in the DF. Everyone listened to me and no DPS touched any of the adds. We had the adds under control the first run and they were never problems. We spend time wiping because the one responsible for dragon slayer forgot to run up the towers. In the end we had someone else do the dragon slayer and got it done the next try.

    This is not on paper. This is actual experience.
    (4)
    Last edited by Zfz; 04-19-2015 at 03:18 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Zfz View Post
    Instead. I think it should be changed so that Vishap has +100% HP, and the cannons and dragonslayer get +150% damage. It's a gimmick fight, people should stop trying to brute force everything.
    This would ultimately trivialize the fight and have very little impact on people who are already well-geared enough to do significant DPS to the dragon. Thus, the only thing it would contribute to is frustration.
    Quote Originally Posted by Zfz View Post
    t should really be the cannon's job to stun the giant turtle. If the tank is doing things right, and cannons are actually doing their jobs, then it should die fast enough.
    In an ideal world, sure. Realistically speaking, you need to leave margin for error in every equation.
    (0)

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lemuria View Post
    In an ideal world, sure. Realistically speaking, you need to leave margin for error in every equation.
    Ummm...we did exactly that in DF with first timers on cannons.

    Adds were collected well because tank (I) and healer had both done the fight before. But this just goes to show, people should work towards getting the gimmicks right, instead of asking to reduce the importance of the gimmicks.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #5
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,349
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Don't get me wrong, I understand that raising the ilv with give an advantage, of course it will, BUT I'm saying that it shouldn't be enforced, because it is possible to do without, if one takes the time to learn the fight and preform it to its fullest.

    If someone isn't going to actually do the mechanics and if just going to rely on gear, they didn't really earn the right to move on.

    I'm sure when 3.0 comes out they'll do something to make the fight easier, but as for right now, it is not a hard fight. Sure, you actually have to you know, play the game correctly, and do things... but you know... Its a game... If we're not going to learn how to play it properly, why are we even playing?
    (1)

  6. #6
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Yea... seems like mechanics problem not ilvl problem.
    If you're a dps, and not on a cannon, you should be on Vishap majority of the time.
    All small adds should be killed by the cannons if the tank gather them right. Only the large adds "may" need help to be killed.

    I have killed Vishap before it even reach the last tower carrying some of my friends through the fight as they had no luck in DF. It doesn't take i130 to use cannons or dragonkiller
    (3)

  7. #7
    Player
    Chiapet's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    219
    Character
    Chia Pet
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Steps of faith has got to be the most annoying thing in this game. You miss one thing you're stuck.. drag out this battle for 12 mins and wait for your failure... You screw up once on anything for-kupo-get it you're done. This isnt about not knowing how to do it.. this is simply that it's annoying and slow and honestly the dragon has too much hp. The Ilvl of the party needs to be upped to reflect the amount of DPS required to swiftly do the fight. It should really be i100.


    This fight needs to be placed in Main Scenario and get the heck out of my trails.
    (0)

  8. #8
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chiapet View Post
    Steps of faith has got to be the most annoying thing in this game. You miss one thing you're stuck.. drag out this battle for 12 mins and wait for your failure...
    I call BS on this. I was in a pt that missed the first DK AND the last DK. Killed him before the last barrier (not the final wall) went down.
    (1)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Although I agree with most things said, your all basing this on your experiences, and most of them are done with help of a friend. Your also leaving out factors like how geared your team-mates were at the time you were doing it.

    The reason I want to raise the ilevel isn't because of "just gear", its also experience.

    An ilevel 90 at this level of the game, getting all the way to Steps of Faith with that level of gear probably has little to no experience in running the kind of content Steps of Faith is, and thats a HECK of a jump going from none to that.

    However, an ilevel 100, or 110 player has that experience because hes run that content. He has the gear to burn down the adds, and do the bosses strategies a whole lot easier.

    Now that the content is out, a lot of the geared players HATE it, a lot of them simply leave as soon as it starts and you get the ilevel 90-93ish players. This makes it miserable because not only do they lack gear, but also experience.

    Geared players usually leave immediately, because they did it already and simply don't need it. They know that they will have a lot of trouble because the players who need it for the quest lack DPS, and health AND experience. Making the fight very hard.

    Quote Originally Posted by Lemuria View Post
    Even hitting the dragon with every missile, plenty of cannon fire and explosive barrels, there's a good amount of regular old fashioned DPS that needs to be dealt before the beast goes down.
    Exactly right, there is a large element of chaos within this fight. Not everything "goes exactly right."

    Also the fact that everyone blames everyone else, because FFXIV players are not able to admit when they don't do well. They blame everyone else when they fail. Which gets everyone to leave.
    (0)
    Last edited by Nektulos-Tuor; 04-19-2015 at 04:30 AM.

  10. #10
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Nektulos-Tuor View Post
    Although I agree with most things said, your all basing this on your experiences, and most of them are done with help of a friend. Your also leaving out factors like how geared your team-mates were at the time you were doing it.
    I have beaten this fight numerous times, most of them queued entirely by myself. Sometimes I'll even queue for it specifically just because it's a really fun fight. And I've never wiped more than twice out of all the times I've done it. How? By asserting some leadership, telling people what their roles and responsibilities are, and calling out objectives throughout the fight.

    This fight is only hard if you're lazy and expect to be carried by your gear or by other players.
    (8)

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