Quote Originally Posted by Koyuki38 View Post
SMN really has hundreds of possibilities to focus on pets and less dots

(this list is just few examples)
- give pets a buff for few time after summoning it or (like previous post) make it stronger and stronger over time and give it a finishing move before sumoning another.
- give smn a spell to change pet (with previous buff). this needs instant cast, very short animation, low mana cost, etc.
- give all pets their own CD
- give pet a bonus on each sumon equal to the ruin we are not casting when summoning.
- give them all same DPS but different utilities.
- create a special summoning spells which do something on hit, like a fire AOE which result in sumoning ifrit.
- give 3 aether stacks when summoning. The more stack we have, the stronger is the pet. Then when we have 0 stack left (cause of fester) change pet to get 3 other stack, 60 sec cd.

Another example of switching mecanic :
Open with Ifrit -> use Enkidle (ifrit hit with a dot) -> switch to Garuda -> use Dot Extend time on B,B2,M,M2,Enkidle

I tried this a day, it's possible to do with swift cast but it doesn't extend the Ifrit's dot from Enkidle.
Since Ruin and Summoning Garuda use both a GCD, it's worth because +15 sec from Enkidle dot is better than a Ruin.
All those ideas sound pretty good also. Though personally I prefer the buff stack idea still, only because it provides something for everyone. So for those who are seeking a specific thing to be changed or added to SMN will be provided that through this idea in some way. Like for me I really want to see a larger focus on Egi and to have larger Egi. This idea provides that in a way that will not deter those who want something different for SMN (which this idea also caters to) So in many ways it's the perfect compromise of the many different ideas that people want for SMN.