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  1. #15
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gilraen View Post
    Actually, that's the problem with the old VR. If you read up on the Oculus Rift you can see that the key to making VR work over long play runs is... dropping frames. VR in the old style was nauseating because your eyes are telling your brain one thing, "You're about to run into a tree! Dooooodge!" while every other sense is saying that your arse is planted on a couch. It's amazing that the way to trick your brain out of it is NOT seemless FPS playback.
    I was reading the replies and started to wonder about motion sickness while wearing that headset. xD Interesting info.

    In general reply to the OP -
    I'd love this, if only just when running around the FC house/cities/other more socialable areas, but as soon as something comes up to you or you're playing melee DPS, all you'll get is a face-full of a monster....
    Or, if it's being tanked, a face-full of a monster's arse. :| Can you imagine trying to DPS Titan down...? I can only imagine how our characters must feel about this, half the time - especially monks. Do not want. xD (though I'm sure some wouldn't have qualms with Garuda or Shiva >_>)

    Otherwise, this would be awesome, to further live the feeling of 'being there' - I just don't see it usable for a good chunk of content that people are occupied with often in any MMO (Dungeons/raids, or our coils/trials, etc).
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    Last edited by Saseal; 04-19-2015 at 02:51 PM.