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Sujet : Nightfall

  1. #21
    Player
    Avatar de Murugan
    Inscrit
    juillet 2011
    Messages
    1 297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugiliste Lv 50
    They have/had skeletons that pop at night unfortunately people complained. Their first set of notorious monsters appear only during certain time frames according to time of day/weather, but unfortunately people complained about that too.

    ...unfortunately many of those same people are here in this thread already complaining about the very things they had a hand in taking away from the game (well not really, I mean I kinda doubt their specific input even registers with the developers for the most part compared to their counterparts in the JP forum). Still kudos.

    I'd like for them to find a way to again introduce some tie-ins to weather/time of day and they have talked about doing this several times. Unfortunately due to complaints from segments of the player base anything like that likely would have to pass this test:
    Will it run the chance of killing someone who is not directly seeking it out?
    Will it cause someone to have to wait for more than 5-10 minutes to do the piece of content they are wanting?
    Will it give an "unfair" disadvantage to someone who chooses to ignore it because it is too complex?
    If the answer to any of these is yes, I think chances are we won't be seeing it soon.

    So I think having many effectively dangerous night zones, powerful elemental bonuses during weather, ties to crafting/gathering, or quests/events/future content of any kind tied to these things is pretty unlikely.
    (1)

  2. #22
    Player
    Avatar de Payadopa
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    mars 2011
    Messages
    2 336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Élémentaliste Lv 71
    I agree with the OP 100%. And exploration in general should be more dangerous. And with dangerous I don't mean a level 99 monster in a level 25 area.. ..with ranged attacks...
    (5)

  3. #23
    Player
    Avatar de DoubleEcho
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiateur Lv 50
    "What a horrible night to have a curse."

    (3)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  4. #24
    Player
    Avatar de Leowilde
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    1 088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Chevalier dragon Lv 88
    Citation Envoyé par Payadopa Voir le message
    I agree with the OP 100%. And exploration in general should be more dangerous. And with dangerous I don't mean a level 99 monster in a level 25 area.. ..with ranged attacks...
    Do I smell bad experience? :P
    (2)

  5. #25
    Player
    Avatar de Synapse
    Inscrit
    mars 2011
    Lieu
    Ul'dah - Sargatanas
    Messages
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcaniste Lv 50
    Citation Envoyé par DoubleEcho Voir le message
    "What a horrible night to have a curse."

    lmao Castlvania Simon's Quest, every 5 min.... its day, its night, its day its night. AVGN review of that was funny as hell.
    (1)
    Goodbye, Final Fantasy...

  6. #26
    Player
    Avatar de Xeonerable
    Inscrit
    avril 2011
    Lieu
    Limsa Lominsa
    Messages
    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Maître d'hast Lv 90
    Here is one thought I've had that I feel would be neat for this game...

    [slight spoiler storyline spoiler...]
    In the main story that one quest out in thanalan... the desert gets this dense fog and howling wind and you see the undead creature floating across. I think it called it an Ascian? It would be nice if they could make one (or more) of those spawn in dense eerie fog weather in thanalan. Even if it were to be an illusion. Or a super awesome NM.

    A "fear of the dark" kind of effect would be nice. Would certainly add some excitement to exploring around.
    (2)

  7. #27
    Player

    Inscrit
    juin 2011
    Messages
    30
    Doesn't even have to be undead things. Could be nocturnal creatures. or beastmen doing patrols around their camps at night with torches, sentries around the edges of the camp etc. During the day the placement of beastmen would change to suit the change in visibility.
    (3)

  8. #28
    Player
    Avatar de Zenaku
    Inscrit
    mars 2011
    Lieu
    FL,Hialeah
    Messages
    5 526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Élémentaliste Lv 50
    Citation Envoyé par Murugan Voir le message
    They have/had skeletons that pop at night unfortunately people complained. Their first set of notorious monsters appear only during certain time frames according to time of day/weather, but unfortunately people complained about that too.

    ...unfortunately many of those same people are here in this thread already complaining about the very things they had a hand in taking away from the game (well not really, I mean I kinda doubt their specific input even registers with the developers for the most part compared to their counterparts in the JP forum). Still kudos.

    I'd like for them to find a way to again introduce some tie-ins to weather/time of day and they have talked about doing this several times. Unfortunately due to complaints from segments of the player base anything like that likely would have to pass this test:
    Will it run the chance of killing someone who is not directly seeking it out?
    Will it cause someone to have to wait for more than 5-10 minutes to do the piece of content they are wanting?
    Will it give an "unfair" disadvantage to someone who chooses to ignore it because it is too complex?
    If the answer to any of these is yes, I think chances are we won't be seeing it soon.

    So I think having many effectively dangerous night zones, powerful elemental bonuses during weather, ties to crafting/gathering, or quests/events/future content of any kind tied to these things is pretty unlikely.
    You know for this reason we should not have a forums maybe tanaka way was better o.o look what happening to FFXI now when people are being listen o.o look at what happen too wow. I know it about money but dam games that don't listen most of the time are better. SE need to just make there own idea and stay with it.

    Behest 1hour then 30min then back to 1hour o.o leves Good sp ---> bad sp ---> good sp o.o make up your mind SE don't always listen to the player base when you don't have too.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #29
    Player Avatar de HiirNoivl
    Inscrit
    mars 2011
    Messages
    3 642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Maraudeur Lv 50
    Citation Envoyé par Choyi Voir le message
    I would love to see night time in game have a sense of danger when you stray from the beaten path and add some fear of the dark.

    Much like Terraria, Minecraft, XI and other games, let loose the undead during the dark hours.
    Would love to see Zombies stumble around, Skeletons rise from the earth as well as ghosts, bats and demonic spirits floating around in the darkness of the night.

    Of course keep the captiral cities and surrounding low leve areas safe at night, but the further you get away from civilization you get the more chance you walk upon haunted grounds.

    Least for me this would add to giving a feeling of excitement when traveling far out (will i make it there in time before night falls?), making it more of an adventure when exploring further reaches of the maps or when walking to far away camps.

    Would also realy like to see old ruins, graveyards, ship wrecks, monuments etc, added to the scenery of the world as landmarks and to serve as haunted spots from where the undeads spring forth.
    They used to have this. Skellies would spawn in Cedarwood at night and there was a skellie on Traquil Paths that would spawn at night as well.
    (0)

  10. #30
    Player
    Avatar de Heaven
    Inscrit
    mars 2011
    Messages
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiateur Lv 50
    I agree 100% with OP.

    Should also have:

    -different music at night
    -alot darker
    -different battle theme for undead
    -sound effects (crickets etc...)

    All of these things would be easy to implement and would have a big impact on making the game more alive. Imagine all the lore that undead alone could bring to the game... along with some exciting side-quests.
    (2)
    Dernière modification de Heaven, 05/09/2011 à 23h24 Raison: typo's

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