I love Warrior over Pally. With Paladin's, it just "HIT ME". Feel a lot more accomplished holding the mobs and dealing some crushing blows.
I love Warrior over Pally. With Paladin's, it just "HIT ME". Feel a lot more accomplished holding the mobs and dealing some crushing blows.
and then, something like this happened. http://youtu.be/WPV6taZUrPI



I should have a "ready-to-use" meme with that history channel guy saying "Xenosys" every time one of these video pop xD (remembering the 8 warriors T5...)and then, something like this happened. http://youtu.be/WPV6taZUrPI
@OP let the plebs rage about how war is bad and just wreck them hard to show how wrong they were. I have to do that more often than not to show that not all French players are bad![]()


Just remember folks, not very many WARs VIT spec - most of the notion that WARs are hard to heal is because we intentionally drop our HP to do more damage because we don't take that many hits, then we get addicted to 1900 pt IBs and don't want to switch back.. In full i130 VIT with dread weap I think I have like 12,700 hp with shitty food.
People get too hung up in party composition in PUG groups when honestly it doesn't really matter when everyone is so overgeared. A lot of PUG groups are pretty stubborn in having both PLD and a WAR and while that's ideal, its not really necessary for any of the turns outside of maybe T13. You can go double PLD or double WAR just fine, it just comes down to player skill.



That's just it though. The skill of pugs. If you have skilled enough players, it's apparently possible to 7 war 1 sch t13.People get too hung up in party composition in PUG groups when honestly it doesn't really matter when everyone is so overgeared. A lot of PUG groups are pretty stubborn in having both PLD and a WAR and while that's ideal, its not really necessary for any of the turns outside of maybe T13. You can go double PLD or double WAR just fine, it just comes down to player skill.
their loss of mitigation is offset by defiance's increased healing received and a massive health pool. i also consider their self heals as a form of mitigation. do note that holmgang, despite shorter by 4 secs compared to hg, has way shorter cooldown than hg.
The problem is that you're comparing it directly to Hallowed, but it's not the same skill. Don't use it as a panic button, use it as an actual cooldown. Let your healers know when you're going to use it. Use it on stuff like Wild Charge or Revelation to avoid tank swapping. Holmgang is amazing if you're not stuck in the mindset of "I need to keep this until I'm about to die".
That's actually how Hallowed works too. o_oThe problem is that you're comparing it directly to Hallowed, but it's not the same skill. Don't use it as a panic button, use it as an actual cooldown. Let your healers know when you're going to use it. Use it on stuff like Wild Charge or Revelation to avoid tank swapping. Holmgang is amazing if you're not stuck in the mindset of "I need to keep this until I'm about to die".
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