It's because WAR doesn't have any actual "mitigation". They live through IB's self heal and rely solely on healer's to spam heals on them so that they don't completely disappear in 2 seconds. They also bring no raid utility what-so-ever, outside of a Slashing Resist debuff that only benefits themself and the vastly superior PLD. On top of that, they don't have a panic button at all while PLD has Hallowed Ground which is largely considered the best cooldown in the game (10s immunity?! Jesus!). The only thing I'd ever bring WAR for is T4 since, despite all the bad things, they have pretty respectable AOE in Overpower and the PLD can handle the Dreadnaughts.
Wait, which version are we on again?


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