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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kosmos992k View Post
    The information in this linked post from Reddit would suggest that the BL and FL are both server side data;
    http://www.reddit.com/r/ffxiv/commen...tafriendslist/
    He's right and he's wrong. He's is correct that character relationship is done by Character ID. Certain Data when you move the game to a different machine will download from the server.
    Your character Data folder on any machine you log into will have the same name. The stuff that gets download are mostly flags to let your client know what jobs you have and what actions you can have open. To my knowledge, there are only two files that get download. It's been awhile since I've added a new machine that I play on. FFXIV_CHR_01.dat and ACQ.dat all others are created client side.

    Stuff that doesn't move machines. Settings, Gear List, Macros, UI Changes, Keybinds Etc. Stuff That moves machines and Download every time you log in. Character List Tied to the account and the current gear equipped to these characters.
    (0)
    Last edited by Haibel; 04-18-2015 at 02:40 AM.

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Haibel View Post
    Stuff that doesn't move machines. Settings, Gear List, Macros, UI Changes, Keybinds Etc. Stuff That moves machines and Download every time you log in. Character List Tied to the account and the current gear equipped to these characters.
    Pretty much (usually) all data that can be exploited is done server side. EG, quantity of gil you have, imagine if the counter wasn't server side? XD

    MMO designer law "The client is in the hands of the enemy, never, ever forget that"
    (0)
    Last edited by Sapphic; 04-20-2015 at 01:32 PM. Reason: WASN'T server side not was >.<