Thanks to all the rmts, i need to blist them whenever they send me tells or shouts.
But... My blist is full now and i have to manually delete all the previous rmt and add the new ones ._.
Thanks to all the rmts, i need to blist them whenever they send me tells or shouts.
But... My blist is full now and i have to manually delete all the previous rmt and add the new ones ._.
Because of character data limitations I assume.
Why do people always assume data storage is infinite? I will never understand this...
It's not infinite, but 200 names (~5kb ish?) takes a fraction of what a single character model stored on your hard drive would take. Of course there's also performance considerations (client load times, etc).
More to the point: Why don't we have a "remove all" button for our blacklists?
Delete the first 50 in the list.
Characters on banned accounts don't get deleted.
Data limitations, limits that SE set for every account equally.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
Because under logical circumstances, if a player needs to blacklist 200 people in a video game, then they may as well quit playing cuz everyone hates them anyways.
But along came gil sellers and logic and reasoning went out the window.
But on a serious note, from my impression, PS3 has been the limiting factor when it comes to data storage currently. PS3 is not a console meant to handle large MMOs if a developer has to be put this much care into preserving every last kilobyte of data. Hence why they hosted that upgrade to PS4 compain and are going to end support for the PS3 which will free up vast amounts of data storage thankfully.
PS3 is not the limitation, the only thing that PS3 limits is the graphics it's client can handle. Even then, it runs at 720p with less detail, fewer effects and less physics that PC or PS4. If PS3 was really holding things back we'd all be stuck with 720p at best, barely any physics to speak of and almost no lighting effects and a draw distance that makes everything muddy after about 50 yalms.Because under logical circumstances, if a player needs to blacklist 200 people in a video game, then they may as well quit playing cuz everyone hates them anyways.
But along came gil sellers and logic and reasoning went out the window.
But on a serious note, from my impression, PS3 has been the limiting factor when it comes to data storage currently. PS3 is not a console meant to handle large MMOs if a developer has to be put this much care into preserving every last kilobyte of data. Hence why they hosted that upgrade to PS4 compain and are going to end support for the PS3 which will free up vast amounts of data storage thankfully.
Character data (including blacklist) limitation is something established on the server side, and it relates to how much character data has to be tossed around by the servers on a continual basis. IIRC the character data is written back to the database something like every 3-5 seconds, when you multiply that by all the active characters, you can quickly see how much data is being transacted continually in the background no matter what else the servers are doing. So the memory budget for character data is really limited by how often they write back to the DB, and how much bandwidth they can devote on the server infrastructure just for character data.
Last edited by Kosmos992k; 04-18-2015 at 12:42 AM.
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