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Thread: TOTo-TAK

  1. #21
    Player

    Join Date
    May 2011
    Location
    Uldah
    Posts
    39
    Quote Originally Posted by Bayohne View Post
    Tangentially related to this topic, but... in 1.19 we will relax the restrictions on the number of players that can take part in an instanced raid. We will change it so that a party of 2-4 can tackle Toto-Rak, and a party of 4-8 can take part in Dzemael.
    Is there a reason why Toto-Rak can't be equipped to handle a full party? I think 2-4 people is great but can you imagine being able to bring 2-8 people, it would be insane (if the difficulty was higher). I also like the idea of being able to bring a light party into Dzemael, I don't know how many times I'd fill up my A&B groups and still have people asking to be put on the standby list.

    This new feature will definitely alleviate some of the pressure off of Linkshell leaders and their officers; it will make it so people could form a group and go casually (I imagine the difficulty would be lowered, if not; just killing the mobs in there for sp/xp would be good enough I guess).

    I think that a feature should be added as to where the party leader can choose the difficulty before entering. Some people might want Batraal to be a little easier, while I'm sure some people that are used to the dance by now want it a little more challenging, maybe add more Skele's or make the ghosts pop more often. Also I think we should be given a looting system of some sort and I hope everyone agrees with me.
    (2)

  2. #22
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    2,251
    If they add 5-8 in totorak, it would requires alot of adjustment and balancing to keep it challenging for the extra people, tons of people will get mad if they decide to spend time on this rather than other important things ingame.

    No, to the easier dungeons, keep current difficulty, if they wish to add something like heroic mode in the future, sure.
    (0)

  3. #23
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Dont forget that if you have 8 people for toto-rak you can just split into 2 groups and have more shots at gear and stuff =P
    (0)

  4. #24
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Karis View Post
    Will the difficulty scale with the number of participants or will it be constant?
    Of course. Going in with 7 will be harder than going in with 8. Going in with 6 will be harder than going in with 7 etc.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #25
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Toto-Rak is gonna be packed of people seeking Torturer's Monocles after the patch..
    (0)

  6. #26
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That's cause the monocle is so stylish! Of course maybe they will add other monocles, I'm hoping for some higher rank crafted ones.
    (0)

  7. #27
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I was hoping for a response on the party search feature. That effects so many more aspects of the game than just the dungeons but it's nice to see the alleviation of entry requirements.

    I know they've already said it but they also need to fix the party member dc'd issue where they can't re-enter. Sooner rather than later would be preferable.
    (1)

  8. #28
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I thought a fix to that was coming this patch? I know we had a dev post on it but it was a while ago.
    (0)

  9. #29
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    They should scale all Members/gear down to R25 >.>

    It'll just turn into an R50 CON walking 7 R25s through dungeon.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  10. #30
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You can already steamroll with a R50 anyway. People initially complained a lot about it, but after it was implemented most people wanted to do the dungeon at r25-30 anyway.
    (0)

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