Quote Originally Posted by RotomLandry View Post
Based on the actions of the player character both in the main story quest and all sidequests the players are all goody two-shoes that protect the meek and smile and nod at every opportunity. Since we have no influence as to what kind of actions the player character will take in the story, I suspect we will never see a playable job that isn't painted as purely good.

Thats the character though.

All the classes and jobs so far, besides BLM, have essential been about goodie two shoes teaching us how to goodie two shoe our way through their job. Dark Knight would have been an excellent opportunity to add a job that was portrayed a bit more evilly, or at least a bit less good.

Just because we're always good, doesn't mean everything we touch has to be golden.

Afterthought: The Paladin quest actually features the most 'Evil' people of a player character job. Isn't that weird?