


http://forum.square-enix.com/ffxiv/t...=1#post2896991For the raid drops I think there should be a token system in addition to the loot chests. Get a token at the end of the run, and need an y amount of them to pick a specific from the loot table. It would make running for specific gear a lot better. I think there's been rumours about HS having some kind of a token system along with the normal drops, but they's just rumours until it gets verified.
Only for primals, though.Originally Posted by Bayohne
Also, the lotting system for primal battles will change in Heavensward. You may be familiar with the system if you played Version 1.0; it will be a token system similar to that.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


According to the tooltips for the skills, it's supposed to be 90%, but the truth is you have about a 50/50 chance with anything that isn't 100% in crafting, even if it's 98%.


Welcome to the game, i have yet to get the caster Robe from wod since it was introduced and have not got any gear that i can actually use for over 3 weeks now.
I am assuming you had not started Relic before atma rate increase and light increase? Those were complete hell, and yes the Zodiac quest to get Zeta is extremely rng.
Also crafting, like others have mentioned, what really hurts is failing at 98 or so %, like really....
RNG is in place to keep players sub, kind of a double edge sword there though as some people do leave because of it.
Do yes i do agree with you mostly OP
Sidenote i still love this game despite the rng god constantly against me XD



Crafting is the LEAST RNG part of FFXIV. If you're encountering RNG in crafting, you're doing it wrong.
Even if you build a rotation with RNG (which should ONLY be Hasty Touch) you can skew it heavily in your favor by doing like 11-12 and only needing 8 to succeed for HQ.
Desynth/Melding is a different matter - pure RNG and it sucks.



lmao my previous game had far worse range then ff14 hate to see any of the people who complain about range play that ... camped 12 hours a day every single day straight for 7 months just for a skill to drop off boss which was 0.01% drop rate,, jumping between 12 channels to catch boss respawn every 20mins and fighting for drop with others who were doing the same since the skill sold for 400 US$ when i finally dropped it the satisfaction i felt was *o* since that 1 skill turned tanks into unstoppable killing machines that could 1 hit any class
lazy to do the math but guarantee its alot worse then anything range related in ff14... i had horrible luck with range on zodiac drops and didnt complain cause knew i would get there in the end just a little example
aurum vale 45+ runs
satasha 37 runs
tamtara 29 runs
only 1 i got lucky with thnk god was lost city dropped on my 2nd run rest were 5-15 runs
Last edited by Spawnie; 04-17-2015 at 10:34 PM.



Which fish? Is it a mooch? What lure are you using? Time of day? Weather? Gathering/perception stats? Are you reeling in everything or only the bites relevant to the fish you seek?
There are SEVERAL things that influence what fish you can get. Not just RNG.
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