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  1. #1
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    It's not as bad as it can get, but the RNG needs to be made smarter somehow. It took me a whole 170+ runs for a Zodiac weapon, while I know people who got theirs in 3 runs tops for each item. I'm also currently at around 60 farm runs (+the weekly lockout runs prior to 2,55) of T10 and have yet to see the Bard Sash. Meanwhile I have a full Dreadwyrm set for my second class, Ninja lol. I can't comment too much about crafting or gathers since I don't do it, but the Pentameld rates seem absurd.
    (0)

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    You've only been playing for 1-2 months and you're already at nexus and wod and you're already complaining about rng. From my point of view, the game has already helped you through most of the major rngs. Any more the game will not have any content to warrant any new players to pay for monthly sub outside of the free month they get from account purchase. Put the new upcoming HW content through the same consumability as the game's current state and most of us would be done with the game after 1 week of alex normal open.
    (1)

  3. #3
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    One solution is making the Dungeon item rates progressive; on consecutive runs, your chances to get the next item should increase by x percentage until you get your next item, which would drop the rate back to its current 1/9 chance.

    For the raid drops I think there should be a token system in addition to the loot chests. Get a token at the end of the run, and need an y amount of them to pick a specific from the loot table. It would make running for specific gear a lot better. I think there's been rumours about HS having some kind of a token system along with the normal drops, but they's just rumours until it gets verified.
    (0)

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ShaneDawn View Post
    For the raid drops I think there should be a token system in addition to the loot chests. Get a token at the end of the run, and need an y amount of them to pick a specific from the loot table. It would make running for specific gear a lot better. I think there's been rumours about HS having some kind of a token system along with the normal drops, but they's just rumours until it gets verified.
    http://forum.square-enix.com/ffxiv/t...=1#post2896991

    Quote Originally Posted by Bayohne
    Also, the lotting system for primal battles will change in Heavensward. You may be familiar with the system if you played Version 1.0; it will be a token system similar to that.
    Only for primals, though.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #5
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Welcome to the game, i have yet to get the caster Robe from wod since it was introduced and have not got any gear that i can actually use for over 3 weeks now.
    I am assuming you had not started Relic before atma rate increase and light increase? Those were complete hell, and yes the Zodiac quest to get Zeta is extremely rng.
    Also crafting, like others have mentioned, what really hurts is failing at 98 or so %, like really....
    RNG is in place to keep players sub, kind of a double edge sword there though as some people do leave because of it.
    Do yes i do agree with you mostly OP
    Sidenote i still love this game despite the rng god constantly against me XD
    (0)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maero View Post
    Also crafting, like others have mentioned, what really hurts is failing at 98 or so %, like really....
    98% is 2 short of 100%, and even at 100%, there is still a chance (small) of failing. There kind of has to be, nothing is perfect after all.
    (0)

  7. #7
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Crafting is the LEAST RNG part of FFXIV. If you're encountering RNG in crafting, you're doing it wrong.

    Even if you build a rotation with RNG (which should ONLY be Hasty Touch) you can skew it heavily in your favor by doing like 11-12 and only needing 8 to succeed for HQ.

    Desynth/Melding is a different matter - pure RNG and it sucks.
    (0)

  8. #8
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    lmao my previous game had far worse range then ff14 hate to see any of the people who complain about range play that ... camped 12 hours a day every single day straight for 7 months just for a skill to drop off boss which was 0.01% drop rate,, jumping between 12 channels to catch boss respawn every 20mins and fighting for drop with others who were doing the same since the skill sold for 400 US$ when i finally dropped it the satisfaction i felt was *o* since that 1 skill turned tanks into unstoppable killing machines that could 1 hit any class

    lazy to do the math but guarantee its alot worse then anything range related in ff14... i had horrible luck with range on zodiac drops and didnt complain cause knew i would get there in the end just a little example

    aurum vale 45+ runs
    satasha 37 runs
    tamtara 29 runs

    only 1 i got lucky with thnk god was lost city dropped on my 2nd run rest were 5-15 runs
    (0)
    Last edited by Spawnie; 04-17-2015 at 10:34 PM.

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by KenjiChan View Post
    You're here looking for some fish - to create a dish or maybe some oil for alchemy. Okay. You go fish. And after a dozen hours and a couple hundred wrong fish later, you say 'F*** this' and never touch fishing again.
    Which fish? Is it a mooch? What lure are you using? Time of day? Weather? Gathering/perception stats? Are you reeling in everything or only the bites relevant to the fish you seek?

    There are SEVERAL things that influence what fish you can get. Not just RNG.
    (0)

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