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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    4

    Top 2 FF14 issues!!!

    These developers listen to all these insane suggestions made by people that simply are ignorant of the game. Those of us who tried to play it properly, lvling our crafts in conjunction with our rank, can see the true flaws that exist in this game. (Not trying to offend, sorry if I do, read on its to benifit us all)

    Enix needs to go back to stage 1 and finish the game as it was supposed to be originally, not change the little pieces before they even finished getting it to run as intended.

    Im refering to many things but there are too many to mention, but the top 2...

    1. Yes crafting is very difficult and very frustrating to lvl, as it stands the reward vs difficulty factor is way off. I do enjoy the difficulty and like the way its going, but there needs to be more rewards. With this lvl of work involved crafting should be the only way to get gear. Its ridiculous you spend 70 hours workin the glow to get a gear then get it in a leve or chest the next day. Also they need MORE GEAR TO CRAFT. As I go through the lvls, Im at 26rank now, i noticed I could make decent gear at rank 15, and now i need to get to rank 30 to make the next set!!! Thats quite the gap, and with crafting being the most tedious and boring thing it eats at you. Ex. Enix should put in rank 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 gear appropiatly matched with your crafting rank. That and along with taking away that free gear would be enough to motivate anyone and make people get that rewarded feeling they desire.

    2. They need to take out that "Your armor is not sufficient lvl" or "Your weaver is not sufficient lvl" to craft this item crap if your a, for example, leatherworker. This kind of system is just asking to much at the minimum, and looking at it in the entire scope of the game, its bad for all other crafting classes. If everyone needs to be every crafting class, no one will need to buy anything from anyone and it might as well not be an MMORPG. It would destroy the funness in cordination and monetary system of the game. BUT BOTTOM LINE, ITS ASKING TOO MUCH. Come on Enix, people play this to fight not to craft lol.

    I'll leave it at that, those are the two BIG BIG problems with this game with that first one being the major one. Got to remember your reward system needs to be par with your difficulty system to succeed and make people happy.

    Its not all negative Enix, you all are on your way to making this the great game you envision it to be Keep up the good work.

    Those of you that agree please post similar feedback, theres power in numbers, lets get this basic problem fixed once and for all.
    (3)

  2. #2
    Player
    BlackRoach's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    65
    Character
    Light Roach
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Your absolutely right, that repetive crafting is drag only because theres not enough gear at the lvl increments. And it would be a game ender for me if I run across an item that requires me to lvl another dam craft to rank 25, >.>. I hate them all with a passion in there current state, I'm just holding on hoping that this issue will be fixed soon and first.

    Nothing annoying wrong with the battlecraft lvling system, I speed along and enjoy myself very much, just sucks when i have to pause to lvl with that messed up crafting system.

    I just read a new post that was talking about nerfing jobs, wtf is wrong with these people, nothing needs to be nerfed, go back to warcraft if you want to nerf shit. Lets fix this then talk about random pointless bull.
    (0)

  3. #3
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    LOL

    At first i was excited to read what the top two problems are.

    Then I opened the thread read the OP and facepalmd TWICE!!!!
    (2)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #4
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by BemusaAsteria View Post
    These developers listen to all these insane suggestions made by people that simply are ignorant of the game. Those of us who tried to play it properly, lvling our crafts in conjunction with our rank, can see the true flaws that exist in this game. (Not trying to offend, sorry if I do, read on its to benifit us all)

    Enix needs to go back to stage 1 and finish the game as it was supposed to be originally, not change the little pieces before they even finished getting it to run as intended.

    Im refering to many things but there are too many to mention, but the top 2...

    1. Yes crafting is very difficult and very frustrating to lvl, as it stands the reward vs difficulty factor is way off. I do enjoy the difficulty and like the way its going, but there needs to be more rewards. With this lvl of work involved crafting should be the only way to get gear. Its ridiculous you spend 70 hours workin the glow to get a gear then get it in a leve or chest the next day. Also they need MORE GEAR TO CRAFT. As I go through the lvls, Im at 26rank now, i noticed I could make decent gear at rank 15, and now i need to get to rank 30 to make the next set!!! Thats quite the gap, and with crafting being the most tedious and boring thing it eats at you. Ex. Enix should put in rank 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 gear appropiatly matched with your crafting rank. That and along with taking away that free gear would be enough to motivate anyone and make people get that rewarded feeling they desire.

    2. They need to take out that "Your armor is not sufficient lvl" or "Your weaver is not sufficient lvl" to craft this item crap if your a, for example, leatherworker. This kind of system is just asking to much at the minimum, and looking at it in the entire scope of the game, its bad for all other crafting classes. If everyone needs to be every crafting class, no one will need to buy anything from anyone and it might as well not be an MMORPG. It would destroy the funness in cordination and monetary system of the game. BUT BOTTOM LINE, ITS ASKING TOO MUCH. Come on Enix, people play this to fight not to craft lol.

    I'll leave it at that, those are the two BIG BIG problems with this game with that first one being the major one. Got to remember your reward system needs to be par with your difficulty system to succeed and make people happy.

    Its not all negative Enix, you all are on your way to making this the great game you envision it to be Keep up the good work.

    Those of you that agree please post similar feedback, theres power in numbers, lets get this basic problem fixed once and for all.
    The only thing I agree with is increasing rewards for crafting related activites. Namely, levequests. Scaling the rewards to better suit high level quests is important. No one wants Latex for a r40 Alc LQ.

    As far as your bolded statement OP. I play to craft not to fight. Don't make assumptions.
    (2)

  5. #5
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I prefer crafting and gathering to fighting. I do want more rewards, but I don't want crafting and gathering to be under SE's radar.
    (0)