Dear Yoshida-san and Dev Team,
First off, thank you for bringing FFXIV back to life and making it better than it was before. I have been enjoying the game again ever since the 2.0 beta and cannot wait for Heavensward.
However, I feel there are a few issues that do need some kind of resolution in the game right now though and I'm sure I could think of more if I really sat down and thought about it even longer.
One that comes to mind is inventory space and how the game will handle inventory space as inevitably more Jobs will continue to be added in the future, which in turn increases the amount of gear we are going to be carrying if we are to switch between jobs on the fly (which has been a staple of FF MMOs). Even with 4 retainers inventory space can become limited, though I will say that with the new jobs starting at level 30 I was able to clear up a lot of space with removing lower level gear that I wouldn't be needing to hold onto. (though I am still a little unsatisfied that the new Jobs are starting at level 30 instead of lower than that, that is a different issue)
Secondly and most importantly the current concern is how rampant RMT have flocked to our game. While obviously accounts do get banned and actions are taken against RMT, the sheer amount of them and the fact that they still exist in huge numbers on every server is highly concerning. For a game where one should be able to chat unhindered with friends and fellow players, we are forced to limit our chat options (and other options) by using /busy status to avoid receiving tells and friend requests from RMT. In doing this we limit what we can do ourselves as the busy status disables us from being invited to parties, and receiving tells from players we would like to talk to. Not to mention the sheer annoyance of the RMT themselves. If it's not tells and friend request spam, then they also take to main cities and shout spam which must blacklisted.
This brings me to another issue that's often complained about here on the forums, our blacklists. If one wishes to forgo using the /busy status then we must blacklist every RMT character that interacts with us to prevent the disturbance to our gameplay from reoccurring by that individual RMT character. The problem is our Blacklists fill up far too incredibly fast and the whole system of individually removing older blacklisted names takes too much time and isn't always effective since some of those character accounts may not have gotten banned.
It's painfully obvious that the way the RMT situation is being handled is ineffective in deterring them away from our game. Honestly I wish I had a good suggestion for getting rid of them altogether but I do not. Merely I wish they would all just up and leave us alone because it's aggrivating, annoying and altogether unpleasant seeing them "work" in our game that we are trying to enjoy. It wouldn't be so bad if there were fewer of them to deal with, but there are just so many that it's ridiculous and something more drastic needs to be done because they are hurting FFXIV and they need to be stopped.
Ahem. (sorry for that tangent)
A minor thing that bothers me is about the glamour system. When 2 jobs share equipment you can't have each job have it's own individual look. This is fairly frustrating when you'd prefer one job to look one way but can't because you want the other job that shares the gear to look a different way. Perhaps more gear in the future that specializes on 1 individual job rather than being catered to be shared by others. I hear this is something we might see in Heavensward, but as of yet I haven't exactly seen any evidence of it. Unfortunately, so many gear sets would quickly fill up our Armory.
Which leads me to ask, will the Armory ever be increased? The addition of new jobs practically demands that players need a larger armory, and yet the last information we have received was basically an answer that it would not be changed. This is something that will need to be increased specially if Horizontal gear progression is ever considered (which it should be, for the betterment of the game as a whole).
Another thing is dungeons. While I have enjoyed the direction that the new dungeons have taken, I feel that Hardmode dungeons need some rethinking. I know they are essentially rehashed areas using mostly already existing parts of the original dungeon, this is where I feel that in some ways it hurts the experience. Just as an example, Haukke Manor Hardmode could have been so much better in my opinion. The mansion itself is huge, and yet we merely went through the same halls and rooms that were in the original dungeon rather than exploring unexplored portions of the mansion. The original Haukke Manor dungeon does not (or rather, it really should not) encompass the entire huge mansion, it's far too small and if anything only makes up for about half of it.
That said I do realize that those hardmode dungeons were likely already near completion (if not already complete and finalized) at the time the game relaunched and that you and your team were working with limited time. I would just hope that in the future, if this hardmode dungeon trend continues, that perhaps we could have different maps with new structures and layouts, minimizing the amount of reused original dungeon parts as much as possible to give the Hardmode version perhaps a similar style to that of the original, yet completely different execution. They should feel like a new dungeon, yet still have the similarity to the old one, or explore more of a section or delve deeper into parts that were scratched in the original.
For example, if The Lost City of Amdapor were to get a hardmove version, surely with the city as large is Amdapor there are new sections to explore in the mold covered overcity, not to mention the eery depths of the sub city that reach who-knows how far down into darkness. Those are options for exploration, where new areas can be made yet it still is a part of the same over all dungeon area. Old dungeon rooms do not need to be used again or connected in odd ways, or blocked off entirely as much of the way Hardmode dungeons have been presented in layout. Blocking an area off and making a new route, only for that new route to just be a rehash of an original dungeon area is not good.
With the success the game has received I would think that your dungeon developers should now be afforded the time to create new maps rather than rehashing old ones.
Another thing is open world dungeons. Currently we have nothing like this, although I am hopeful that this changes in Heavensward all I can do for now is hold out hope. That said, open world dugeons would go a long way to add a real sense of exploration and danger to the world map, which is something that this game can definitely use. While currently there are many great looking areas in the game they don't truly feel like you're exploring them when you walk/ride/run around. Again, this is hopefully something that changes in Heavensward and from the videos shown it seems that it might be possible to see something like this which makes me happy. I can only hope that is the case.
Thank you for taking the time to read this,
Ecks