Results -9 to 0 of 25

Threaded View

  1. #19
    Player
    Yggberry's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Lance Gustav
    World
    Cactuar
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Frost_Trunks View Post
    Also, how does one of the cannon team members make it all the way up the tower in time? I would have one of the 3 DPS attacking the dragon go and man the dragon slayer after the first set of canons go down. That way you don't have to do the "activate > sprint > activate". Each cannon person can do his/her own snare. Maybe I am wrong, but the one time I had to run up the tower it seemed like a long ass climb. Just a suggestion. It seems plausible. If it works, it will be the new standard IMO.

    Also, how does the healer/tank grab aggro from the big mobs, I thought they didn't have an aggro table?
    Actually, I want to rephrase this. 1 person is enough to work on the cannon and the snares. The other person on the cannon team is basically just there to trigger the dragon killer (harpoon). I suggest that person to be the DPS. Because if their DPS is good, then I recommend them to forget about the cannon and just DPS the boss and do the dragon killer harpoon when the time comes.

    Most of the time on the 2nd, 3rd, and 4th wall. I have the cannon DPS run up the tower and wait there to activate the dragon killer beforehand. Once he/she is done, then they can come back down and dps the boss.

    Meanwhile, I main the cannon since I'm a healer and cannon damage is better than my personal dps. 2000 per shot is better than my 800 Stone II. Of course the snare is easy to do, just activate > sprint > activate, there is plenty of time to do it.

    As for the 3 elite mobs, they do switch target, however, it is not a problem. You have 2 tanks to take care of it so there shouldn't be any headache. Furthermore, by the time the group is at the 2nd wall, they are really far away from the entrance. The elite mobs travel very slowly and it takes them awhile to turn around. Furthermore, along the way, there are many NPCs on the bridge. They actually serve as a buffer that will take hate away from these large mobs. Considering none of the DPS fighting the boss has any hate on the adds, all the adds can be easily avoided. And of course, after each wall, these adds de-spawn and disappear. This actually give the kite team about 10-30 second down time until the next set of mob comes.
    (0)
    Last edited by Yggberry; 04-23-2015 at 03:21 PM.