Quote Originally Posted by elemental10 View Post
So... you don't kill the adds and instead wait for them to disappear when the barrier goes down?

I have tried the Healer Agro before with me as MT, the other tank and other healer at cannons and snare and the DPS on boss. One DPS goes up to Dragonslayer when the time comes.

But in your version, we don't take the adds down? I can see that this way the DPS are safe from any AOEs but in my experience, the three Uniques (Marracco, Turtle and no-agro-table-thingy) is actually WHY people die so much. Therefore, I would either let them under the cannons' range as much as possible or try to get the DPS to kill it fast.

I can see how your way would work. But the pulling healer needs to be good or there's going to be a lot of dying for him.
Both 3 uniques are way out of range to even hit the DPS. Remember, the 2 tanks and 1 healer are at the entrance/beginning of the trial.

They are a LONG way away from everyone else. They shouldn't be following the rest of the party. Thus the DPS will not get hurt at all. Heck they couldn't even get hate or lose 1 hp. If they are, then they are using AOE or Party buff which they shouldn't.

Also, healer doesn't need to be "excellent" for this strategy. Any healer can do it. It is as simple as heal 2 tanks and him or herself. That is all.