.

May we please see OPTIONAL EX-Difficulty Dungeons in Heavensward? "Wandering Minstrel: Sunken Temple of Qarn," etc.

Refer to: WoW Heroic Dungeons.

You've confirmed Normal & Hard Difficulty Raids but not harder dungeons. One of the games biggest critiques is that dungeons (even hard-mode 50 dungeons) are pathetically easy.


No, the pre-nerf Pharos example isn't a good counter-argument because it's primary issue was difficulty:reward ratio as compared to the dungeons it was released alongside of. And the complainers made up only half (for illustration) of arguers for/against Pharos' nerfing... many, many people wanted the difficulty retained but reward become appropriately proportionate. Many people, in fact, have argued for generally harder dungeons all around. And not merely statistical difficulty, but primarily mechanical difficulty.

Not everybody wants more difficulty options, but from researching, a sufficient plenty do enough to justify EX-Difficulty Dungeon implementation.


Normal-Difficulty Raids are an answer to providing more "Midcore Content" to the game.

EX-Dungeons would serve the same, exact purpose.


If you think it best, I think it'd be Ok if these were premade-only (no DF, at least for a long while, if at all).

EX-24 Man's to supplement this request would be HUGE too (same as before, Ok if no DF IMHO).

.