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  1. #11
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Honestly hardmode should be the last difficulty level for dungeons.
    ( lorewise and ofc re rehashed content is a nono in 3.0 )
    Just give the remaining dungeons their hardmode and im game. Im excited for pharos hardmode, hopefully they will have made it as dificult as pre nerfed version.
    Anyways SE should really tie up loose ends from 2.0 ( finish all the hardmodes ) and start focusing on the new 3.0 future stuff.
    Cuz i know ppl r like ( including me)
    Where is:
    - ultima ex
    - fcob / bcob savage
    - the other hardmode dungeons
    - urths fount ex
    - perhaps a gilgamesh ex fight

    Im sure half the playerbase do not want another rehashed titan fight just because they thought hey lets make a titan savage fight.
    (0)

  2. #12
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    harder dungeon? yes, dungeon heroic ala wow? hell no! they are only the same dungeon with more hp and hitting harder. what they need is to add more gimmick and skill to the monster, they need to make us think and know the monster.
    (0)

  3. #13
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by silentwindfr View Post
    harder dungeon? yes, dungeon heroic ala wow? hell no! they are only the same dungeon with more hp and hitting harder. what they need is to add more gimmick and skill to the monster, they need to make us think and know the monster.
    Kinda like a wow heroic dungeon?

    Because seriously if you think they just make the numbers bigger, you're not paying attention.
    (1)

  4. #14
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    One question: How did WoW did it with their Heroic Dungeons? Did they change the mechanic to a harder one or just make the enemies in there stronger?

    I'm all in to make optional extreme mode dungeons but what can 4-man dungeons do much with mechanics? I'd like to see EX-mode dungeons be full party instead and requires mechanics similar to LotA. As for rewards, how about make them drop green meldable items? I see an increasing trend to equip melded equipments than go for the highest ilvl.

    And as for difficulty, the players will ALWAYS try to get the most reward by doing as LEAST as possible. I mean... who pulls normally at Brayflox HM anymore?
    (0)

  5. #15
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by elemental10 View Post
    One question: How did WoW did it with their Heroic Dungeons? Did they change the mechanic to a harder one or just make the enemies in there stronger?

    I'm all in to make optional extreme mode dungeons but what can 4-man dungeons do much with mechanics? I'd like to see EX-mode dungeons be full party instead and requires mechanics similar to LotA. As for rewards, how about make them drop green meldable items? I see an increasing trend to equip melded equipments than go for the highest ilvl.

    And as for difficulty, the players will ALWAYS try to get the most reward by doing as LEAST as possible. I mean... who pulls normally at Brayflox HM anymore?
    Most of the time mechanics were added to bosses (generally trash was only made stronger). So a boss on normal mode might just do his thing while on heroic mode the thing may be enhanced in some way or the fight may contain adds. Either way the heroic encounter will throw more at you than the normal encounter did, this is on top of the numbers going up.
    (0)

  6. #16
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Spoekes View Post
    More content is always good but

    1) what loot or other reward do you expect there?
    While WoW's MOP challenge dungeons were just overtuned speed runs, their reward system would translate perfectly here: class specific glamour gear, mounts, and maybe titles.
    (1)

  7. #17
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Now that Heavensward has been released, may you please consider this feature for future development(s)? 3.x??
    (0)

  8. #18
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    A feature like Diablo 3's greater Rifts would not be that bad.
    Maybe limit it to once per week to make it feel special.
    (0)

  9. #19
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The problem is pretty much that players demand harder content, but if its hard and doesn't drop the very best loot, they do not want anything to do with it.

    I love to raid because i love fighting raid bosses. I don't care about the loot so much as the interesting fight to get to it.

    Original Savage Coil is a prime example, despite that the content was harder like what they claim to want, because the rewards were the same as the regular version, no one wanted to do it. They just took the path of least resistance to the loot.
    (0)

  10. #20
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Old Expert dungeons gave Bright light for Nexus Weapons but now that Expert Roulette doesn't include those old dungeons, it's kinda lame. Let us get light in new HW dungeons, or make a new roulette that included the old Expert Dungeons. Maybe make a Expert Roulette 1 and Expert Roulette 2.
    (0)

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