The old expert dungeons are included in the high-level roulette option.Old Expert dungeons gave Bright light for Nexus Weapons but now that Expert Roulette doesn't include those old dungeons, it's kinda lame. Let us get light in new HW dungeons, or make a new roulette that included the old Expert Dungeons. Maybe make a Expert Roulette 1 and Expert Roulette 2.
While it might be interesting to have new extreme or expert dungeons, I fear that FFXIV is just going to add one hit kills to the new enemies where a simple screw up or not knowing an attack pattern results in an instant wipe. If this is the case, it is better that they do not implement them at all.
Problem is what will you have it reward? It can't really be on par with ex primals or raids because that would essentially kill that content, nor can it not reward anything or people won't run it.
They gave us the undersized party option. Now I just want them to give us a level-synced party option. I want to be able to queue for any dungeon with a premade party and select the level we will be synced to (maybe this is already an option idk)... but then I want a title or other such reward (maybe vanity gear) for beating dungeons while synced down. Such as beating Satasha (lv 15 dungeon) while everyone is synced to level 10. Let us choose the level sync, so we could practice doing it at any ilevel of our choosing - with the rewards being for ilevel 10 and below... or something like that. I think this would be a great way to make older dungeons more interesting. We already have a lot of dungeons, why not reuse them.
I'm certainly tired of primals being the hardest content other than BCoB/Alex raids. I mean, its just a single boss. I want something with lots of strong mobs instead of just a single boss.
There is a fine line between letting people still do old content for some rewards (cards, pets, etc), and recycling old content. A lot of games that did that got backlash for recycling instead of new content. If it's just custom level sync I have no problem with it (as it's already 90% implemented anyways), but once they start recycling old content and selling it as "new" then it's a problem.
The only reason the bosses are even strong at the moment is due to their ability to instant wipe your team for failing a damage check or not solving a kill the correct target puzzle. However, I do not believe that dungeons should be like this. Instant wipe mechanics are just plain lazy by designers.
Since you're only doing 2 dungeons per major patch now, you ought to release two difficulties at a time then. Just saying.
Tam-tara Savage would be amazing. We aren't finished with that questline yet. I can't really think of any other dungeons whose questlines we didn't finish off the top of my head, but I'm sure there are some good storylines out there that would justify us returning to some of them.
Tam-tara was always my favorite hard mode dungeon due partly to the story and atmosphere and partly to how it balanced DPS checks and mechanics. Especially earlier on, if you had two melee DPS going against the final boss, it was very difficult to kill the grooms before they reached the center and wiped the party. It required players to think outside the box and form strategies to cover their own weaknesses. The mechanic was a simple one, but one that could not but avoided until way later, when everyone was very well-geared.
I think an evolution of that formula (or even T2's formula) would be a great way to go for dungeons. It would also provide players with a new challenge outside of Alexander.
WinterMaintenance is coming
They do want to add a kind of time attack aspect but it would be much better if it was kind of like challenge mode from WoW in a sense. Where you get vanity armor for completing all the dungeons 50-60 on expert/heroic in X amount of time. And doing so you can't unsync to do it so it would have more longevity to the game as a whole. Honestly it'd be a great idea to reward players for such high effort.
I want much more mechanical complexity/difficulty... statistical difficulty is pretty dull by itself.
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