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  1. #21
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Old Expert dungeons gave Bright light for Nexus Weapons but now that Expert Roulette doesn't include those old dungeons, it's kinda lame. Let us get light in new HW dungeons, or make a new roulette that included the old Expert Dungeons. Maybe make a Expert Roulette 1 and Expert Roulette 2.
    The old expert dungeons are included in the high-level roulette option.
    (0)

  2. #22
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    While it might be interesting to have new extreme or expert dungeons, I fear that FFXIV is just going to add one hit kills to the new enemies where a simple screw up or not knowing an attack pattern results in an instant wipe. If this is the case, it is better that they do not implement them at all.
    (1)

  3. #23
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Problem is what will you have it reward? It can't really be on par with ex primals or raids because that would essentially kill that content, nor can it not reward anything or people won't run it.
    (1)

  4. #24
    Player
    Kyant's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    They gave us the undersized party option. Now I just want them to give us a level-synced party option. I want to be able to queue for any dungeon with a premade party and select the level we will be synced to (maybe this is already an option idk)... but then I want a title or other such reward (maybe vanity gear) for beating dungeons while synced down. Such as beating Satasha (lv 15 dungeon) while everyone is synced to level 10. Let us choose the level sync, so we could practice doing it at any ilevel of our choosing - with the rewards being for ilevel 10 and below... or something like that. I think this would be a great way to make older dungeons more interesting. We already have a lot of dungeons, why not reuse them.

    I'm certainly tired of primals being the hardest content other than BCoB/Alex raids. I mean, its just a single boss. I want something with lots of strong mobs instead of just a single boss.
    (0)

  5. #25
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kyant View Post
    snip
    There is a fine line between letting people still do old content for some rewards (cards, pets, etc), and recycling old content. A lot of games that did that got backlash for recycling instead of new content. If it's just custom level sync I have no problem with it (as it's already 90% implemented anyways), but once they start recycling old content and selling it as "new" then it's a problem.
    (1)

  6. #26
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    The only reason the bosses are even strong at the moment is due to their ability to instant wipe your team for failing a damage check or not solving a kill the correct target puzzle. However, I do not believe that dungeons should be like this. Instant wipe mechanics are just plain lazy by designers.
    (2)

  7. #27
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Since you're only doing 2 dungeons per major patch now, you ought to release two difficulties at a time then. Just saying.
    (0)

  8. #28
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Tam-tara Savage would be amazing. We aren't finished with that questline yet. I can't really think of any other dungeons whose questlines we didn't finish off the top of my head, but I'm sure there are some good storylines out there that would justify us returning to some of them.

    Tam-tara was always my favorite hard mode dungeon due partly to the story and atmosphere and partly to how it balanced DPS checks and mechanics. Especially earlier on, if you had two melee DPS going against the final boss, it was very difficult to kill the grooms before they reached the center and wiped the party. It required players to think outside the box and form strategies to cover their own weaknesses. The mechanic was a simple one, but one that could not but avoided until way later, when everyone was very well-geared.

    I think an evolution of that formula (or even T2's formula) would be a great way to go for dungeons. It would also provide players with a new challenge outside of Alexander.
    (0)
    Winter Maintenance is coming

  9. #29
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    They do want to add a kind of time attack aspect but it would be much better if it was kind of like challenge mode from WoW in a sense. Where you get vanity armor for completing all the dungeons 50-60 on expert/heroic in X amount of time. And doing so you can't unsync to do it so it would have more longevity to the game as a whole. Honestly it'd be a great idea to reward players for such high effort.
    (0)

  10. #30
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    I want much more mechanical complexity/difficulty... statistical difficulty is pretty dull by itself.
    (0)

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