I want much more mechanical complexity/difficulty... statistical difficulty is pretty dull by itself.
I want much more mechanical complexity/difficulty... statistical difficulty is pretty dull by itself.
I agree completely. We should have "[Dungeon]: Master" that is on par with coil in difficulty (not savage) and drops gear in the i195-200 range. Make it challenging, 4 man content, that drops a reward worth the challenge. Alexander Easy Mode dropping 190 gear with lockout is fine.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
I doubt the 2 new dungeons will be any more interesting with challenges, they might be better designed but I'm skeptical. It's more because we're getting the airship thing and since that's the reason it means we could just get standard filler dungeons again.
I had higher expectations for the dungeon design in HW but it's disappointing to see that a lot of the pre 50 dungeons are still more interesting than the level 50+ dungeons. Revamped 1.0 dungeons still have the best design except toto-rak imo. Neverreap and fractal are slightly above average at least.
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