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  1. #31
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I would just happily settle for more than 2-3 dungeons being in EX roulet. If we insist on an iLvl 200+ dungeon set can we just add (yet another) roulette as a "Savage" Roulette and have like 10+ dungeons in HM and 4-5 in Savage? Running the save 2-3 week in and week out makes the content so frigging monotonous I can literally do other things while running them. And I'm the friggin Melee DPS. I shouldn't have time to do ANYTHING but Dps during a pull.
    (0)

  2. #32
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I agree completely. We should have "[Dungeon]: Master" that is on par with coil in difficulty (not savage) and drops gear in the i195-200 range. Make it challenging, 4 man content, that drops a reward worth the challenge. Alexander Easy Mode dropping 190 gear with lockout is fine.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #33
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I doubt the 2 new dungeons will be any more interesting with challenges, they might be better designed but I'm skeptical. It's more because we're getting the airship thing and since that's the reason it means we could just get standard filler dungeons again.

    I had higher expectations for the dungeon design in HW but it's disappointing to see that a lot of the pre 50 dungeons are still more interesting than the level 50+ dungeons. Revamped 1.0 dungeons still have the best design except toto-rak imo. Neverreap and fractal are slightly above average at least.
    (0)

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