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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    I want much more mechanical complexity/difficulty... statistical difficulty is pretty dull by itself.
    (0)

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I agree completely. We should have "[Dungeon]: Master" that is on par with coil in difficulty (not savage) and drops gear in the i195-200 range. Make it challenging, 4 man content, that drops a reward worth the challenge. Alexander Easy Mode dropping 190 gear with lockout is fine.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I doubt the 2 new dungeons will be any more interesting with challenges, they might be better designed but I'm skeptical. It's more because we're getting the airship thing and since that's the reason it means we could just get standard filler dungeons again.

    I had higher expectations for the dungeon design in HW but it's disappointing to see that a lot of the pre 50 dungeons are still more interesting than the level 50+ dungeons. Revamped 1.0 dungeons still have the best design except toto-rak imo. Neverreap and fractal are slightly above average at least.
    (0)

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